"use client"; /** * AuraCard, from https://motion-brew.com/components/aura-card * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { type ClassValue, clsx } from "clsx"; import { AnimatePresence, motion, type Transition, useAnimation, useInView, useReducedMotion, type Variants } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: check const CheckIcon = (() => { interface CheckIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface CheckIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, scale: 1, transition: { duration: 0.3, opacity: { duration: 0.1 }, }, }, animate: { opacity: [0, 1], pathLength: [0, 1], scale: [0.5, 1], transition: { duration: 0.4, opacity: { duration: 0.1 }, }, }, }; const CheckIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); CheckIcon.displayName = "CheckIcon"; return CheckIcon; })(); // Animated icon: credit-card const CreditCardIcon = (() => { interface CreditCardIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface CreditCardIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const CARD_VARIANTS: Variants = { normal: { x: 0, transition: { type: "spring", stiffness: 280, damping: 18, }, }, animate: { x: [0, -4, 1.5, 0], transition: { duration: 0.7, times: [0, 0.4, 0.75, 1], ease: "easeInOut", }, }, }; const CreditCardIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); CreditCardIcon.displayName = "CreditCardIcon"; return CreditCardIcon; })(); // Animated icon: download const DownloadIcon = (() => { interface DownloadIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface DownloadIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const ARROW_VARIANTS: Variants = { normal: { y: 0 }, animate: { y: 2, transition: { type: "spring", stiffness: 200, damping: 10, mass: 1, }, }, }; const DownloadIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); DownloadIcon.displayName = "DownloadIcon"; return DownloadIcon; })(); // Animated icon: file-text const FileTextIcon = (() => { interface FileTextIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface FileTextIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const FILE_TEXT = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); FILE_TEXT.displayName = "FileTextIcon"; return FILE_TEXT; })(); // Animated icon: history const HistoryIcon = (() => { interface HistoryIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface HistoryIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const ARROW_TRANSITION: Transition = { type: "spring", stiffness: 250, damping: 25, }; const ARROW_VARIANTS: Variants = { normal: { rotate: "0deg", }, animate: { rotate: "-50deg", }, }; const HAND_TRANSITION: Transition = { duration: 0.6, ease: [0.4, 0, 0.2, 1], }; const HAND_VARIANTS: Variants = { normal: { rotate: 0, originX: "0%", originY: "100%", }, animate: { rotate: -360, originX: "0%", originY: "100%", }, }; const MINUTE_HAND_TRANSITION: Transition = { duration: 0.5, ease: "easeInOut", }; const MINUTE_HAND_VARIANTS: Variants = { normal: { rotate: 0, originX: "0%", originY: "0%", }, animate: { rotate: -45, originX: "0%", originY: "0%", }, }; const HistoryIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); HistoryIcon.displayName = "HistoryIcon"; return HistoryIcon; })(); // Animated icon: mail-check const MailCheckIcon = (() => { interface MailCheckIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface MailCheckIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const CHECK_VARIANTS: Variants = { normal: { pathLength: 1, opacity: 1, transition: { duration: 0.3, }, }, animate: { pathLength: [0, 1], opacity: [0, 1], transition: { pathLength: { duration: 0.4, ease: "easeInOut" }, opacity: { duration: 0.4, ease: "easeInOut" }, }, }, }; const MailCheckIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); MailCheckIcon.displayName = "MailCheckIcon"; return MailCheckIcon; })(); // Animated icon: rotate-ccw const RotateCCWIcon = (() => { interface RotateCCWIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface RotateCCWIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const RotateCCWIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) onMouseEnter?.(e); else controls.start("animate"); }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) onMouseLeave?.(e); else controls.start("normal"); }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); RotateCCWIcon.displayName = "RotateCCWIcon"; return RotateCCWIcon; })(); // Animated icon: search const SearchIcon = (() => { interface SearchIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface SearchIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const SearchIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); SearchIcon.displayName = "SearchIcon"; return SearchIcon; })(); // Animated icon: user-plus const UserPlusIcon = (() => { interface UserPlusIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface UserPlusIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PLUS_VARIANTS: Variants = { normal: { scale: 1, rotate: 0, opacity: 1, transition: { duration: 0.3, ease: "easeOut", }, }, animate: { scale: [0, 1.15, 1], rotate: [-90, 0, 0], opacity: [0, 1, 1], transition: { delay: 0.25, duration: 0.45, ease: "easeOut", times: [0, 0.7, 1], }, }, }; const UserPlusIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); UserPlusIcon.displayName = "UserPlusIcon"; return UserPlusIcon; })(); // Animated icon: users const UsersIcon = (() => { interface UsersIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface UsersIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { translateX: 0, transition: { type: "spring", stiffness: 200, damping: 13, }, }, animate: { translateX: [-6, 0], transition: { delay: 0.1, type: "spring", stiffness: 200, damping: 13, }, }, }; const UsersIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); UsersIcon.displayName = "UsersIcon"; return UsersIcon; })(); // Animated icon: zap const ZapIcon = (() => { interface ZapHandle { startAnimation: () => void; stopAnimation: () => void; } interface ZapProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, transition: { duration: 0.6, opacity: { duration: 0.1 }, }, }, animate: { opacity: [0, 1], pathLength: [0, 1], transition: { duration: 0.6, opacity: { duration: 0.1 }, }, }, }; const ZapIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); ZapIcon.displayName = "ZapIcon"; return ZapIcon; })(); // AuraCard /** * AuraCard * * Trigger: in view and timeline, plus hover and press. A feature card on a * live two colour gradient: a main pool flows in the lower left and a second * colour drifts in from the lower right, blending into it under a moving * film grain that sits on the colour only while the top stays clear for the title and copy. The pool leans * toward the pointer, soft rings ripple out from it, and a press anywhere on * the card sends a wave through the colour. Four controls shape it: grain, * noise (how much the flow warps), speed and ripple. In front, two glass * keycaps press ⌘ and K, and a frosted command palette plays a loop: a * command types itself, matching results blur in with the typed letters in * bold, a highlight glides down the rows as the arrow key flashes, and Enter * runs the chosen row: its icon plays, the return key turns into a check and * the gradient ripples out from the row. Pointing at the palette pauses the * loop so you can move the highlight yourself and click a row to run it. * Everything pauses off screen and in a hidden tab. Reduced motion keeps a * still frame of the gradient and the first command. * * Engine: motion/react (entrances, keycaps, the palette loop, a layoutId * highlight) and a WebGL fragment shader (domain warped noise, ripples and * grain), drawn on requestAnimationFrame only while the card is visible. */ export type AuraCommandIcon = | "card" | "history" | "download" | "deploy" | "undo" | "file" | "invite" | "team" | "mail"; export interface AuraCommand { label: string; icon: AuraCommandIcon; /** Shortcut shown on the right while the row is not highlighted, like "G B". */ hint?: string; } export interface AuraScene { /** What gets typed into the palette. */ query: string; /** Results shown under it, up to four. */ results: AuraCommand[]; /** Which result the loop runs. Default the first. */ pick?: number; } export interface AuraCardProps { /** Card title. Default `"Everything, one keystroke away"`. */ title?: React.ReactNode; /** Line under the title. */ description?: React.ReactNode; /** The palette plays these one after another. */ scenes?: AuraScene[]; /** Keys on the two keycaps. Default `["⌘", "K"]`. */ keys?: [string, string]; /** Four colors for the main pool in the lower left, deepest first. Default a blue to periwinkle ramp. */ colors?: [string, string, string, string]; /** The second pool's color, drifting in the lower right and blending into the first. Default `"#ff86c8"`. */ accent?: string; /** Film grain over the gradient, 0 to 3. Default `1`. */ grain?: number; /** How much the flow warps, 0 to 1. Default `0.5`. */ noise?: number; /** Flow speed, 0 (still) to 2. Default `0.6`. */ speed?: number; /** Strength of the rings and press waves, 0 to 1. Default `0.5`. */ ripple?: number; className?: string; } const DEFAULT_SCENES: AuraScene[] = [ { query: "billing", results: [ { label: "Open billing settings", icon: "card", hint: "G B" }, { label: "Billing history", icon: "history" }, { label: "Download invoices", icon: "download" }, ], pick: 0, }, { query: "deploy", results: [ { label: "Deploy to production", icon: "deploy", hint: "D P" }, { label: "Roll back last deploy", icon: "undo" }, { label: "Deploy logs", icon: "file" }, ], pick: 1, }, { query: "invite", results: [ { label: "Invite a teammate", icon: "invite", hint: "I" }, { label: "Team members", icon: "team" }, { label: "Pending invites", icon: "mail" }, ], pick: 0, }, ]; const ICONS: Record< AuraCommandIcon, React.ComponentType<{ active?: boolean; className?: string }> > = { card: CreditCardIcon, history: HistoryIcon, download: DownloadIcon, deploy: ZapIcon, undo: RotateCCWIcon, file: FileTextIcon, invite: UserPlusIcon, team: UsersIcon, mail: MailCheckIcon, }; const DEFAULT_COLORS: [string, string, string, string] = [ "#1f3bff", "#4f7cff", "#9db8ff", "#dfe7ff", ]; const GLIDE = [0.22, 1, 0.36, 1] as const; const PILL = { type: "spring", stiffness: 520, damping: 40 } as const; const VERTEX = `attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}`; // Domain warped value noise makes the flow; rings around the pool and a // travelling wave from each press push the warp; grain is fresh every frame. const FRAGMENT = `precision highp float; uniform vec2 r;uniform float t;uniform float now;uniform float warp;uniform float grain;uniform float ripple; uniform vec2 m;uniform vec3 rp;uniform vec3 c0;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3;uniform vec3 ca; float hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);} float vnoise(vec2 p){vec2 i=floor(p),f=fract(p);vec2 u=f*f*(3.-2.*f); return mix(mix(hash(i),hash(i+vec2(1.,0.)),u.x),mix(hash(i+vec2(0.,1.)),hash(i+1.),u.x),u.y);} float fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*vnoise(p);p*=2.03;a*=.5;}return v;} void main(){ vec2 uv=gl_FragCoord.xy/r;float asp=r.x/r.y;vec2 p=vec2(uv.x*asp,uv.y); vec2 home=vec2(.08*asp,-.06);vec2 anchor=mix(home,vec2(m.x*asp,m.y),.28); float s=1.1+warp*1.8; vec2 q=vec2(fbm(p*s+vec2(0.,t*.12)),fbm(p*s+vec2(5.2,1.3)-vec2(t*.1,0.))); vec2 w=p+(q-.5)*(.18+warp*.95); vec2 rpos=vec2(rp.x*asp,rp.y);float age=now-rp.z;float dr=length(p-rpos); float wave=rp.z<0.?0.:exp(-pow((dr-age*.75)*9.,2.))*exp(-age*1.3)*ripple; w+=normalize(p-rpos+1e-4)*wave*.09; float d=length(w-anchor); float rings=sin(d*26.-t*2.4)*ripple*.045*exp(-d*1.1); float f=1.-smoothstep(.0,.82,d+rings+(fbm(w*2.+t*.05)-.5)*.22); vec3 col=mix(c3,c2,smoothstep(.15,.45,f));col=mix(col,c1,smoothstep(.4,.7,f));col=mix(col,c0,smoothstep(.65,.95,f)); col=mix(vec3(1.),col,smoothstep(.06,.5,f)); vec2 a2=vec2(.92*asp,.1)+vec2(sin(t*.31),cos(t*.23))*.07+(vec2(m.x*asp,m.y)-home)*.1; float f2=1.-smoothstep(.0,.7,length(w-a2)+(fbm(w*2.4-t*.06)-.5)*.3); vec3 acc=mix(mix(ca,vec3(1.),.55),ca,smoothstep(.35,.9,f2)); col=mix(col,acc,smoothstep(.05,.6,f2)*(1.-.45*smoothstep(.6,.95,f))); col+=(wave*.25+max(rings,0.)*1.2)*f; float g=hash(gl_FragCoord.xy+fract(now*7.31)*vec2(97.,57.))-.5; // Grain only where there is colour: the white of the card stays clean. float cover=max(smoothstep(.06,.5,f),smoothstep(.05,.6,f2)); col+=g*grain*.22*cover; gl_FragColor=vec4(col,1.);}`; const rgb = (hex: string): [number, number, number] => { const h = hex.replace("#", ""); const full = h.length === 3 ? h .split("") .map((c) => c + c) .join("") : h; const n = parseInt(full, 16); return [((n >> 16) & 255) / 255, ((n >> 8) & 255) / 255, (n & 255) / 255]; }; const HOME = { x: 0.12, y: 0.02 }; /** A glass keycap that presses down onto its own darker base. */ function Keycap({ label, down, shown, delay, still, }: { label: string; down: boolean; shown: boolean; delay: number; still: boolean; }) { return ( {label} ); } /** The label with the typed letters set in bold ink. */ function Match({ label, query }: { label: string; query: string }) { const at = query ? label.toLowerCase().indexOf(query.toLowerCase()) : -1; if (at < 0) return <>{label}; return ( <> {label.slice(0, at)} {label.slice(at, at + query.length)} {label.slice(at + query.length)} ); } const Kbd = ({ children, lit, }: { children: React.ReactNode; lit?: boolean; }) => ( {children} ); export const AuraCard = React.forwardRef( function AuraCard( { title = "Everything, one keystroke away", description = "Press ⌘K from anywhere, type a few letters and run any action without leaving the keyboard.", scenes = DEFAULT_SCENES, keys = ["⌘", "K"], colors = DEFAULT_COLORS, accent = "#ff86c8", grain = 1, noise = 0.5, speed = 0.6, ripple = 0.5, className, }, ref, ) { const still = !!useReducedMotion(); const id = React.useId(); const root = React.useRef(null); React.useImperativeHandle(ref, () => root.current!); const canvas = React.useRef(null); const rows = React.useRef<(HTMLDivElement | null)[]>([]); const seen = useInView(root, { once: true, amount: 0.3 }); const visible = useInView(root, { amount: 0.05 }); const shown = seen || still; // The draw loop reads the latest settings without restarting. const params = React.useRef({ grain, noise, speed, ripple, colors, accent, }); params.current = { grain, noise, speed, ripple, colors, accent }; const pointer = React.useRef({ x: HOME.x, y: HOME.y, tx: HOME.x, ty: HOME.y, }); const wave = React.useRef({ x: 0, y: 0, at: -1 }); const clock = React.useRef({ t: 0, now: 0, last: 0 }); /** Start a wave at a point in the card, in pixels from its top left. */ const pulse = React.useCallback((x: number, y: number) => { const el = root.current; if (!el) return; wave.current = { x: x / el.clientWidth, y: 1 - y / el.clientHeight, at: clock.current.now, }; }, []); const pulseFrom = React.useCallback( (el: HTMLElement | null | undefined) => { const box = root.current?.getBoundingClientRect(); if (!el || !box) return; const r = el.getBoundingClientRect(); pulse(r.left - box.left + r.width / 2, r.top - box.top + r.height / 2); }, [pulse], ); // The shader. One loop, only while the card is on screen and the tab is visible. React.useEffect(() => { const el = canvas.current; if (!el) return; const gl = el.getContext("webgl", { antialias: false, premultipliedAlpha: false, }); if (!gl) { const c = params.current.colors; el.style.background = `radial-gradient(70% 55% at 95% 95%, ${params.current.accent}, transparent 70%), radial-gradient(120% 90% at 10% 100%, ${c[0]}, ${c[1]} 30%, ${c[2]} 50%, #fff 75%)`; return; } const compile = (type: number, src: string) => { const s = gl.createShader(type)!; gl.shaderSource(s, src); gl.compileShader(s); return s; }; const prog = gl.createProgram()!; gl.attachShader(prog, compile(gl.VERTEX_SHADER, VERTEX)); gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FRAGMENT)); gl.linkProgram(prog); gl.useProgram(prog); gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); gl.bufferData( gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW, ); const at = gl.getAttribLocation(prog, "p"); gl.enableVertexAttribArray(at); gl.vertexAttribPointer(at, 2, gl.FLOAT, false, 0, 0); const u = (n: string) => gl.getUniformLocation(prog, n); const U = { r: u("r"), t: u("t"), now: u("now"), warp: u("warp"), grain: u("grain"), ripple: u("ripple"), m: u("m"), rp: u("rp"), c0: u("c0"), c1: u("c1"), c2: u("c2"), c3: u("c3"), ca: u("ca"), }; const draw = () => { const dpr = Math.min(1.5, window.devicePixelRatio || 1); const w = Math.max(1, Math.round(el.clientWidth * dpr)); const h = Math.max(1, Math.round(el.clientHeight * dpr)); if (el.width !== w || el.height !== h) { el.width = w; el.height = h; } const p = params.current; const ptr = pointer.current; const wv = wave.current; gl.viewport(0, 0, w, h); gl.uniform2f(U.r, w, h); gl.uniform1f(U.t, clock.current.t); gl.uniform1f(U.now, clock.current.now); gl.uniform1f(U.warp, p.noise); gl.uniform1f(U.grain, p.grain); gl.uniform1f(U.ripple, p.ripple); gl.uniform2f(U.m, ptr.x, ptr.y); gl.uniform3f(U.rp, wv.x, wv.y, wv.at); gl.uniform3fv(U.c0, rgb(p.colors[0])); gl.uniform3fv(U.c1, rgb(p.colors[1])); gl.uniform3fv(U.c2, rgb(p.colors[2])); gl.uniform3fv(U.c3, rgb(p.colors[3])); gl.uniform3fv(U.ca, rgb(p.accent)); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); }; if (still) { clock.current.t = 3; draw(); return; } if (!visible) { draw(); return; } let raf = 0; clock.current.last = performance.now(); const frame = (ms: number) => { raf = requestAnimationFrame(frame); if (document.hidden) return; const dt = Math.min(0.05, (ms - clock.current.last) / 1000); clock.current.last = ms; clock.current.now += dt; clock.current.t += dt * params.current.speed; // The pool eases toward the pointer. const ptr = pointer.current; const k = 1 - Math.exp(-dt * 3); ptr.x += (ptr.tx - ptr.x) * k; ptr.y += (ptr.ty - ptr.y) * k; draw(); }; raf = requestAnimationFrame(frame); return () => cancelAnimationFrame(raf); }, [still, visible]); // The palette loop: keycaps, typing, results, arrow down to the pick, run, clear. const [scene, setScene] = React.useState(0); const [typed, setTyped] = React.useState( still ? (scenes[0]?.query ?? "") : "", ); const [listed, setListed] = React.useState(still); const [active, setActive] = React.useState( still ? (scenes[0]?.pick ?? 0) : 0, ); const [ran, setRan] = React.useState(false); const [key, setKey] = React.useState<"cmd" | "k" | "down" | "enter" | null>( null, ); const [paused, setPaused] = React.useState(false); const current = scenes[scene % Math.max(1, scenes.length)]; const run = React.useCallback( (i: number) => { setActive(i); setRan(true); pulseFrom(rows.current[i]); }, [pulseFrom], ); React.useEffect(() => { if (still || !seen || !visible || paused || !current) return; const timers: number[] = []; let at = 0; const after = (ms: number, fn: () => void) => { at += ms; timers.push(window.setTimeout(fn, at)); }; setTyped(""); setListed(false); setRan(false); setActive(0); after(400, () => setKey("cmd")); after(140, () => setKey("k")); after(160, () => setKey(null)); for (let i = 1; i <= current.query.length; i++) after(i === 1 ? 300 : 70 + Math.random() * 60, () => { setTyped(current.query.slice(0, i)); if (i === 2) setListed(true); }); after(10, () => setListed(true)); const pick = Math.min(current.pick ?? 0, current.results.length - 1); for (let i = 1; i <= pick; i++) { after(i === 1 ? 650 : 420, () => { setKey("down"); setActive(i); }); after(120, () => setKey(null)); } after(700, () => { setKey("enter"); run(pick); }); after(140, () => setKey(null)); after(1300, () => setListed(false)); after(450, () => setScene((n) => (n + 1) % scenes.length)); return () => timers.forEach((t) => window.clearTimeout(t)); // eslint-disable-next-line react-hooks/exhaustive-deps }, [scene, seen, visible, still, paused]); return ( { const r = e.currentTarget.getBoundingClientRect(); pointer.current.tx = (e.clientX - r.left) / r.width; pointer.current.ty = 1 - (e.clientY - r.top) / r.height; }} onPointerLeave={() => { pointer.current.tx = HOME.x; pointer.current.ty = HOME.y; }} onPointerDown={(e) => { if ((e.target as HTMLElement).closest("[data-palette]")) return; const r = e.currentTarget.getBoundingClientRect(); pulse(e.clientX - r.left, e.clientY - r.top); }} className={cn( "relative isolate h-[480px] w-[400px] max-w-full overflow-hidden rounded-[32px] bg-white text-[#242423] shadow-[0_1px_2px_rgba(0,0,0,0.04),0_12px_32px_-16px_rgba(0,0,0,0.18)]", className, )} >

{title}

{description}

{/* Two keycaps that press at the start of every command. */}
{/* The frosted command palette. */} setPaused(true)} onPointerLeave={() => setPaused(false)} initial={still ? false : { opacity: 0, y: 24, filter: "blur(8px)" }} animate={ shown ? { opacity: 1, y: 0, filter: "blur(0px)", scale: key === "k" ? 0.985 : 1, } : undefined } transition={{ duration: 0.6, ease: GLIDE, delay: still || seen ? 0 : 0.2, scale: { type: "spring", stiffness: 500, damping: 20 }, }} className="absolute inset-x-5 bottom-5 rounded-3xl bg-white/60 p-2 shadow-[0_12px_40px_-16px_rgba(20,30,90,0.35)] ring-1 ring-white/70 backdrop-blur-xl" > {current ? `Command palette: ${current.query}` : ""} {/* Search row */}
0 && typed.length < 3} /> {typed || "Type a command or search"} {!still && typed && !ran && ( )} {keys[0]} {keys[1]}
{/* Results */}
{listed && current && ( {current.results.slice(0, 3).map((res, i) => { const Icon = ICONS[res.icon]; const on = active === i; return ( { rows.current[i] = el; }} role="button" tabIndex={-1} onPointerEnter={() => { setActive(i); setRan(false); }} onClick={() => run(i)} initial={ still ? false : { opacity: 0, y: 6, filter: "blur(4px)" } } animate={{ opacity: 1, y: 0, filter: "blur(0px)", scale: on && ran ? [1, 0.97, 1] : 1, }} transition={{ duration: 0.3, ease: GLIDE, delay: still ? 0 : i * 0.05, }} className="relative flex h-10 cursor-pointer items-center gap-3 rounded-xl px-2 text-sm" > {on && ( )} {on ? ( {ran ? ( ) : ( ↵ )} ) : res.hint ? ( {res.hint} ) : null} ); })} )}
{/* Footer */}
↑ ↓ to move ↵ to run
); }, );