"use client"; /** * ContourFeatureCard, from https://motion-brew.com/components/contour-feature-card * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { type ClassValue, clsx } from "clsx"; import { BarChart3, Home, Inbox, Settings, Users } from "lucide-react"; import { animate, motion, useAnimation, useInView, useMotionValue, useReducedMotion, useSpring, useTransform } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: search const SearchIcon = (() => { interface SearchIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface SearchIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const SearchIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); SearchIcon.displayName = "SearchIcon"; return SearchIcon; })(); // ContourFeatureCard /** * ContourFeatureCard * * Trigger: hover and press (plus in view). A product feature card: a browser * window with a small dashboard rises in front of a live topographic map. * The map is drifting noise traced into contour lines (marching squares), * with every fourth line a little heavier like the index lines on a real map. * The pointer raises a soft hill, so the lines bend and crowd around it and * light up near it; a press sends a ring of a wave out through the terrain, * and while the pointer is away one rises on its own now and then. On the way * in the card rises, the lines spread out from the centre and the window * slides up and tilts toward the pointer, while its dashboard builds itself: * the figures count, the chart draws its line and the rows slide in. Reduced * motion draws one still frame and keeps the window flat. * * Engine: motion/react (springs for the window, pathLength for the chart, * counting motion values) with a canvas 2D contour field on one * requestAnimationFrame loop that pauses off screen. */ export interface ContourFeatureCardProps { /** Line colour. Default `"#242423"`. */ color?: string; /** How many contour levels to trace; more means tighter lines. Default `14`. */ lines?: number; /** Size of the hills and valleys; higher zooms out. Default `1`. */ scale?: number; /** Drift speed; `2` is twice as fast. Default `1`. */ speed?: number; /** How high the pointer's hill rises. Default `1`. */ lift?: number; /** What the window shows. Default a small analytics dashboard. */ children?: React.ReactNode; className?: string; } const GLIDE = [0.22, 1, 0.36, 1] as const; const TILT = { stiffness: 150, damping: 18, mass: 0.6 }; const REVEAL = 1.5; // seconds for the lines to spread across the card const CELL = 10; // px per marching squares cell const hash = (x: number, y: number) => { let h = Math.imul(x, 374761393) + Math.imul(y, 668265263); h = Math.imul(h ^ (h >>> 13), 1274126177); return ((h ^ (h >>> 16)) >>> 0) / 4294967295; }; const smooth = (t: number) => t * t * (3 - 2 * t); const noise = (x: number, y: number) => { const ix = Math.floor(x); const iy = Math.floor(y); const fx = smooth(x - ix); const fy = smooth(y - iy); const a = hash(ix, iy); const b = hash(ix + 1, iy); const c = hash(ix, iy + 1); const d = hash(ix + 1, iy + 1); return a + (b - a) * fx + (c - a) * fy + (a - b - c + d) * fx * fy; }; interface Wave { x: number; y: number; t: number; } function ContourField({ color, lines, scale, speed, lift, still, pointer, waves, reveal, }: { color: string; lines: number; scale: number; speed: number; lift: number; still: boolean; pointer: React.MutableRefObject<{ x: number; y: number; on: boolean }>; waves: React.MutableRefObject; /** When the entrance began on the field's clock: -1 not yet, -2 on the next frame. */ reveal: React.MutableRefObject; }) { const canvas = React.useRef(null); React.useEffect(() => { const el = canvas.current!; const ctx = el.getContext("2d")!; let w = 0; let h = 0; let cols = 0; let rows = 0; let field = new Float32Array(0); let raf = 0; let visible = true; let last = performance.now(); let time = 0; let idle = 0; const glow = { x: 0, y: 0, a: 0 }; const size = () => { // Layout size, not the on-screen box: the card scales in on entry. const dpr = Math.min(2, window.devicePixelRatio || 1); w = el.clientWidth; h = el.clientHeight; el.width = Math.round(w * dpr); el.height = Math.round(h * dpr); ctx.setTransform(dpr, 0, 0, dpr, 0, 0); cols = Math.ceil(w / CELL) + 1; rows = Math.ceil(h / CELL) + 1; field = new Float32Array(cols * rows); }; // Height of the terrain at a point: drifting noise, the pointer's hill and any waves. const sample = () => { const t = time * speed; const z = 0.0045 / scale; for (let j = 0; j < rows; j++) { for (let i = 0; i < cols; i++) { const x = i * CELL; const y = j * CELL; let v = noise(x * z + t * 0.04, y * z - t * 0.025) * 0.65 + noise(x * z * 2.2 - t * 0.03, y * z * 2.2 + 3.1) * 0.35; if (glow.a > 0.01) { const dx = x - glow.x; const dy = y - glow.y; v += glow.a * 0.28 * lift * Math.exp(-(dx * dx + dy * dy) / (2 * 70 * 70)); } for (const wv of waves.current) { const age = time - wv.t; const d = Math.hypot(x - wv.x, y - wv.y) - age * 220; v += 0.12 * Math.max(0, 1 - age / 1.8) * Math.exp(-(d * d) / (2 * 22 * 22)); } field[j * cols + i] = v; } } }; const draw = () => { ctx.clearRect(0, 0, w, h); const start = reveal.current; const pr = still ? 1 : start === -1 || start === -2 ? 0 : Math.min(1, (time - start) / REVEAL); if (pr === 0) return; sample(); const step = 1 / (lines + 1); const path = new Path2D(); const major = new Path2D(); const at = (i: number, j: number) => field[j * cols + i]!; for (let l = 1; l <= lines; l++) { // Levels spread over the band the terrain actually spans, so every line shows. const lv = 0.14 + l * step * 0.78; const p = l % 4 === 0 ? major : path; for (let j = 0; j < rows - 1; j++) { for (let i = 0; i < cols - 1; i++) { const a = at(i, j); const b = at(i + 1, j); const c = at(i + 1, j + 1); const d = at(i, j + 1); const k = (a > lv ? 8 : 0) | (b > lv ? 4 : 0) | (c > lv ? 2 : 0) | (d > lv ? 1 : 0); if (k === 0 || k === 15) continue; const x = i * CELL; const y = j * CELL; // Edge crossings, interpolated. const top = () => [x + ((lv - a) / (b - a)) * CELL, y] as const; const right = () => [x + CELL, y + ((lv - b) / (c - b)) * CELL] as const; const bottom = () => [x + ((lv - d) / (c - d)) * CELL, y + CELL] as const; const left = () => [x, y + ((lv - a) / (d - a)) * CELL] as const; const seg = ( p1: readonly [number, number], p2: readonly [number, number], ) => { p.moveTo(p1[0], p1[1]); p.lineTo(p2[0], p2[1]); }; switch (k) { case 1: case 14: seg(left(), bottom()); break; case 2: case 13: seg(bottom(), right()); break; case 3: case 12: seg(left(), right()); break; case 4: case 11: seg(top(), right()); break; case 5: seg(left(), top()); seg(bottom(), right()); break; case 6: case 9: seg(top(), bottom()); break; case 7: case 8: seg(left(), top()); break; case 10: seg(left(), bottom()); seg(top(), right()); break; } } } } // The entrance: lines spread out from the centre. ctx.save(); if (pr < 1) { const e = 1 - Math.pow(1 - pr, 3); const reach = (Math.hypot(w, h) / 2 + 40) * e; ctx.beginPath(); ctx.arc(w / 2, h / 2, Math.max(0.1, reach), 0, Math.PI * 2); ctx.clip(); } ctx.lineCap = "round"; ctx.strokeStyle = color; ctx.globalAlpha = 0.16; ctx.lineWidth = 1; ctx.stroke(path); ctx.globalAlpha = 0.28; ctx.lineWidth = 1.4; ctx.stroke(major); // Lines near the pointer light up. if (glow.a > 0.01) { const g = ctx.createRadialGradient( glow.x, glow.y, 0, glow.x, glow.y, 150, ); g.addColorStop(0, color); g.addColorStop(1, "transparent"); ctx.strokeStyle = g; ctx.globalAlpha = 0.6 * glow.a; ctx.lineWidth = 1.2; ctx.stroke(path); ctx.stroke(major); } ctx.restore(); }; const frame = (now: number) => { raf = requestAnimationFrame(frame); // The first frame's timestamp can predate `last`; never let the clock run backwards. const dt = Math.min(0.05, Math.max(0, (now - last) / 1000)); last = now; if (!visible) return; time += dt; if (reveal.current === -2) reveal.current = time; const p = pointer.current; const k = 1 - Math.pow(0.002, dt); glow.x += (p.x - glow.x) * k; glow.y += (p.y - glow.y) * k; glow.a += ((p.on ? 1 : 0) - glow.a) * (1 - Math.pow(0.03, dt)); idle = p.on ? 0 : idle + dt; if (idle > 3.6) { idle = 0; waves.current.push({ x: w * (0.15 + Math.random() * 0.7), y: h * (0.15 + Math.random() * 0.5), t: time, }); } waves.current = waves.current .map((wv) => (wv.t < 0 ? { ...wv, t: time } : wv)) .filter((wv) => time - wv.t < 1.8); draw(); }; size(); const ro = new ResizeObserver(() => { size(); if (still) draw(); }); ro.observe(el); const io = new IntersectionObserver( ([e]) => void (visible = !!e?.isIntersecting), ); io.observe(el); if (still) { time = 4; draw(); } else raf = requestAnimationFrame(frame); return () => { cancelAnimationFrame(raf); ro.disconnect(); io.disconnect(); }; }, [color, lines, scale, speed, lift, still, pointer, waves, reveal]); return ( ); } function Count({ to, shown, still, delay, format, }: { to: number; shown: boolean; still: boolean; delay: number; format: (n: number) => string; }) { const v = useMotionValue(still ? to : 0); const text = useTransform(v, (n) => format(n)); React.useEffect(() => { if (!shown || still) return; const c = animate(v, to, { duration: 1.2, delay, ease: [0.5, 1, 0.89, 1] }); return () => c.stop(); }, [shown, still, to, delay, v]); return {text}; } /** The default window content: a small analytics dashboard in the library's white style. */ function Dashboard({ shown, still }: { shown: boolean; still: boolean }) { const rise = (i: number) => ({ initial: still ? false : { opacity: 0, y: 10 }, animate: shown ? { opacity: 1, y: 0 } : undefined, transition: { duration: 0.5, delay: 0.45 + i * 0.08, ease: GLIDE }, }); const chart = "M0 52 C 20 48, 30 30, 50 34 S 80 50, 100 38 S 130 12, 150 18 S 185 30, 200 14 S 235 4, 260 8"; const nav = [Home, BarChart3, Inbox, Users, Settings]; return (
{/* Sidebar */}
{nav.map((Icon, i) => ( ))}
{/* Main */}

Overview

Search
{[ { label: "Visitors", to: 48210, f: (n: number) => Math.round(n).toLocaleString(), }, { label: "Conversion", to: 3.8, f: (n: number) => `${n.toFixed(1)}%`, }, ].map((k, i) => (

{k.label}

))}

Last 30 days

+12%
); } export const ContourFeatureCard = React.forwardRef< HTMLDivElement, ContourFeatureCardProps >(function ContourFeatureCard( { color = "#242423", lines = 14, scale = 1, speed = 1, lift = 1, children, className, }, ref, ) { const root = React.useRef(null); React.useImperativeHandle(ref, () => root.current!); const still = !!useReducedMotion(); const inView = useInView(root, { once: true, amount: 0.3 }); const shown = inView || still; const pointer = React.useRef({ x: -999, y: -999, on: false }); const waves = React.useRef([]); const reveal = React.useRef(-1); React.useEffect(() => { if (shown) reveal.current = -2; }, [shown]); const rx = useSpring(0, TILT); const ry = useSpring(0, TILT); const local = (e: React.PointerEvent) => { const r = root.current!.getBoundingClientRect(); return { x: e.clientX - r.left, y: e.clientY - r.top, w: r.width, h: r.height, }; }; return ( { const p = local(e); pointer.current = { x: p.x, y: p.y, on: true }; if (still) return; ry.set((p.x / p.w - 0.5) * 12); rx.set(-(p.y / p.h - 0.5) * 8); }} onPointerLeave={() => { pointer.current = { ...pointer.current, on: false }; rx.set(0); ry.set(0); }} onPointerDown={(e) => { const p = local(e); // t < 0 marks it new; the field stamps it with its own clock. waves.current.push({ x: p.x, y: p.y, t: -1 }); }} initial={still ? false : { opacity: 0, y: 24, scale: 0.97 }} animate={shown ? { opacity: 1, y: 0, scale: 1 } : undefined} transition={{ duration: 0.7, ease: GLIDE }} className={cn( "relative h-[440px] w-[560px] max-w-full overflow-hidden rounded-3xl bg-white shadow-[0_1px_2px_rgba(0,0,0,0.04),0_12px_32px_-16px_rgba(0,0,0,0.18)] dark:bg-zinc-900", className, )} style={{ perspective: 1400 }} > {/* The browser window, cropped by the bottom of the card. */}
{/* Title bar */}
{[0, 1, 2].map((k) => ( ))} app.example.com
{children ?? }
); });