"use client"; /** * FileDrop, from https://motion-brew.com/components/file-drop * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { type ClassValue, clsx } from "clsx"; import gsap from "gsap"; import { AnimatePresence, motion, type MotionValue, type Transition, useAnimation, useAnimationControls, useMotionValue, useReducedMotion, useTransform, type Variants } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: circle-check const CircleCheckIcon = (() => { interface CircleCheckIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface CircleCheckIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, transition: { duration: 0.3, opacity: { duration: 0.1 }, }, }, animate: { opacity: [0, 1], pathLength: [0, 1], transition: { duration: 0.4, opacity: { duration: 0.1 }, }, }, }; const CircleCheckIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); CircleCheckIcon.displayName = "CircleCheckIcon"; return CircleCheckIcon; })(); // Animated icon: cloud-upload const CloudUploadIcon = (() => { interface CloudUploadIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface CloudUploadIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const CLOUD_VARIANTS: Variants = { initial: { y: -2 }, active: { y: 0 }, }; const CloudUploadIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("initial"), stopAnimation: () => controls.start("active"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("initial"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("active"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); CloudUploadIcon.displayName = "CloudUploadIcon"; return CloudUploadIcon; })(); // Animated icon: delete const DeleteIcon = (() => { interface DeleteIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface DeleteIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const LID_VARIANTS: Variants = { normal: { y: 0 }, animate: { y: -1.1 }, }; const SPRING_TRANSITION: Transition = { type: "spring", stiffness: 500, damping: 30, }; const DeleteIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); DeleteIcon.displayName = "DeleteIcon"; return DeleteIcon; })(); // Animated icon: x const XIcon = (() => { interface XIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface XIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, }, animate: { opacity: [0, 1], pathLength: [0, 1], }, }; const XIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); XIcon.displayName = "XIcon"; return XIcon; })(); // FileDrop /** * FileDrop * * Trigger: drag (plus press). A white upload card with a drop zone. Drag files * over it and the dashed border starts marching, the zone swells a touch, the * cloud lifts and the line rolls to "Release to upload". Drop them and a ripple * spreads from where they fell while the cloud gulps them down; the files * slide into the list one after another. Each thumbnail develops like a photo, * blurred and grey at first and sharpening as it uploads, while a slider runs * along its track: an ink fill with a light sheen gliding through it and a * round knob riding its tip, beside a rolling percent. Meanwhile a thin arc * circles the cloud and the zone counts the files in flight. When a file * finishes the track tucks away, a soft green wash sweeps the row, a faint * green glow rises from the card's bottom edge to about halfway and fades, the * thumbnail pops and a green check draws itself. Hover a finished row and the * check turns into a bin; on touch screens, which have no hover, the check * settles into a quiet gray bin after it plays, so a file can be deleted with * a tap. Deleting (or cancelling) breaks the row: a hairline * crack draws down it and it shivers, then the two halves and a few small * flakes become free pieces with a little physics, pushed outward and up with * a spin, falling under gravity with air drag, lifting a shadow as they go and * fading, while the list closes the gap. Files of the wrong type or too large shake and say why. Images * dragged in from a web page arrive as links and are fetched into files. A * ref's `add` takes files from anywhere else. * Reduced motion keeps every state without movement. * * Engine: motion/react (springs and keyframes for the zone, ripple, glow and rows, * motion values driving each slider, percent and developing thumbnail, * AnimatePresence for the rows and the done check), with GSAP for the break: * a timeline for the crack and shiver, then a ticker stepping the falling pieces. */ export interface FileDropHandle { /** Add files as if they were dropped. */ add: (files: File[]) => void; } export interface FileDropProps { /** Accepted MIME types. Default PNG, JPEG and GIF. */ accept?: string[]; /** Largest file in bytes. Default 10 MB. */ maxSize?: number; /** Your upload. Call `progress` with 0 to 1 as it goes. Default: a simulated upload. */ upload?: (file: File, progress: (p: number) => void) => Promise; /** Called each time a file finishes uploading. */ onUploaded?: (file: File) => void; className?: string; } type Status = "uploading" | "done" | "error"; interface Item { id: string; file: File; url: string; status: Status; error?: string; /** Stagger for files that arrive together. */ delay: number; } const POP: Transition = { type: "spring", stiffness: 520, damping: 30 }; const SOFT: Transition = { type: "spring", stiffness: 340, damping: 32 }; const GLIDE = [0.22, 1, 0.36, 1] as const; // A jagged crack down the middle: the two halves a deleted row breaks into. // The crack's points as [x %, y %]. The halves reach past the row's edges so // its outline and shadow break with it instead of being clipped off. const CRACK: [number, number][] = [ [52, -40], [52, 0], [47, 22], [55, 41], [46, 63], [53, 82], [49, 100], [49, 140], ]; const crack = CRACK.map(([x, y]) => `${x}% ${y}%`).join(", "); const LEFT_HALF = `polygon(-10% -40%, ${crack}, -10% 140%)`; const RIGHT_HALF = `polygon(${crack}, 110% 140%, 110% -40%)`; const DEFAULT_ACCEPT = ["image/png", "image/jpeg", "image/gif"]; const formatSize = (b: number) => { const [n, unit] = b < 1024 ? [b, "B"] : b < 1024 * 1024 ? [b / 1024, "KB"] : [b / 1024 / 1024, "MB"]; return `${unit === "B" ? n : n.toFixed(1).replace(/\.0$/, "")} ${unit}`; }; /** A pretend upload: steady progress with small stalls, about two seconds. */ const simulate = (_file: File, progress: (p: number) => void) => new Promise((resolve) => { const total = 1500 + Math.random() * 1200; let p = 0; let last = performance.now(); const step = (now: number) => { const dt = now - last; last = now; // Speed wobbles so the slider breathes rather than ticking evenly. const speed = (0.4 + Math.random() * 1.2) / total; p = Math.min(1, p + dt * speed); progress(p); if (p >= 1) resolve(); else requestAnimationFrame(step); }; requestAnimationFrame(step); }); function Slider({ value, still, }: { value: MotionValue; still: boolean; }) { const left = useTransform(value, (v) => `${v * 100}%`); return (
{!still && ( )} {/* The knob riding the tip of the fill. */}
); } /** True on screens without hover (phones, tablets), where a bin cannot wait for a hover. */ const NO_HOVER = "(hover: none)"; function useNoHover() { return React.useSyncExternalStore( (cb) => { if (typeof window === "undefined" || !window.matchMedia) return () => {}; const mq = window.matchMedia(NO_HOVER); mq.addEventListener("change", cb); return () => mq.removeEventListener("change", cb); }, () => typeof window !== "undefined" && !!window.matchMedia?.(NO_HOVER).matches, () => false, ); } function Row({ item, still, upload, onDone, onRemove, stage, }: { item: Item; still: boolean; upload: NonNullable; onDone: (id: string) => void; onRemove: (id: string) => void; /** A layer over the whole card where the broken pieces fly free. */ stage: React.RefObject; }) { const value = useMotionValue(item.status === "error" ? 1 : 0); // The thumbnail develops like a photo: blurred and grey, sharpening as it uploads. const develop = useTransform(value, (v) => still ? "none" : `blur(${((1 - v) * 5).toFixed(2)}px) grayscale(${(1 - v).toFixed(2)})`, ); const zoom = useTransform(value, [0, 1], still ? [1, 1] : [1.18, 1]); const percent = useTransform(value, (v) => `${Math.round(v * 100)}%`); const started = React.useRef(false); const body = React.useRef(null); const [hovered, setHovered] = React.useState(false); const [broken, setBroken] = React.useState(false); const done = item.status === "done"; const failed = item.status === "error"; // Without hover, the check plays and then settles into a quiet gray bin, so // the file can be deleted with a tap; with a mouse, the bin waits for a hover. const noHover = useNoHover(); const [settled, setSettled] = React.useState(false); React.useEffect(() => { if (!done || !noHover) return; const t = window.setTimeout(() => setSettled(true), still ? 0 : 1400); return () => window.clearTimeout(t); }, [done, noHover, still]); React.useEffect(() => { if (item.status !== "uploading" || started.current) return; started.current = true; void upload(item.file, (p) => value.set(Math.max(value.get(), Math.min(1, p))), ).then(() => { value.set(1); onDone(item.id); }); }, [item, upload, value, onDone]); // Deleting breaks the row in two along a jagged crack. A hairline crack // draws down the row and it shivers; then the two halves (and a few small // flakes from the crack) become free bodies on the card's stage: each gets a // push outward and up and a spin, then falls under gravity with a little air // drag, lifting a soft shadow as it goes, and fades. The row closes the gap // behind them straight away. // Not tied to the row's GSAP context: the pieces outlive the row, which // unmounts while they are still falling. const shatter = () => { const el = body.current; const layer = stage.current; if (!el || broken) return; if (still || !layer) { onRemove(item.id); return; } setBroken(true); const base = layer.getBoundingClientRect(); const box = el.getBoundingClientRect(); const left0 = box.left - base.left; const top0 = box.top - base.top; const piece = (clip: string, origin: string) => { const c = el.cloneNode(true) as HTMLElement; c.setAttribute("aria-hidden", "true"); Object.assign(c.style, { position: "absolute", left: `${left0}px`, top: `${top0}px`, width: `${box.width}px`, height: `${box.height}px`, margin: "0", clipPath: clip, transformOrigin: origin, background: "#fff", boxShadow: "0 0 0 1px rgba(36,36,35,0.09), 0 1px 2px rgba(0,0,0,0.04)", willChange: "transform, opacity", }); layer.appendChild(c); return c; }; // Each half turns about its own middle. const leftHalf = piece(LEFT_HALF, "25% 50%"); const rightHalf = piece(RIGHT_HALF, "75% 50%"); el.style.visibility = "hidden"; // The crack line. const svgNS = "http://www.w3.org/2000/svg"; const line = document.createElementNS(svgNS, "svg"); line.setAttribute("aria-hidden", "true"); Object.assign(line.style, { position: "absolute", left: `${left0}px`, top: `${top0}px`, width: `${box.width}px`, height: `${box.height}px`, overflow: "visible", pointerEvents: "none", }); const points = CRACK.slice(1, -1).map( ([x, y]) => [(x / 100) * box.width, (y / 100) * box.height] as const, ); const path = document.createElementNS(svgNS, "polyline"); path.setAttribute("points", points.map((p) => p.join(",")).join(" ")); Object.assign(path.style, { fill: "none", stroke: "rgba(36,36,35,0.5)", strokeWidth: "1.25", strokeLinejoin: "round", }); line.appendChild(path); layer.appendChild(line); const length = path.getTotalLength(); // Small flakes chipped from along the crack. const flakes = points.slice(0, 5).map(([x, y], i) => { const f = document.createElement("span"); const size = 4 + Math.random() * 4; Object.assign(f.style, { position: "absolute", left: `${left0 + x - size / 2}px`, top: `${top0 + y - size / 2}px`, width: `${size}px`, height: `${size}px`, background: i % 2 ? "#fff" : "rgba(36,36,35,0.18)", boxShadow: "0 0 0 1px rgba(36,36,35,0.12)", clipPath: "polygon(50% 0, 100% 80%, 0 100%)", opacity: "0", }); layer.appendChild(f); return f; }); const rand = (a: number, b: number) => a + Math.random() * (b - a); type Body = { el: Element; x: number; y: number; a: number; vx: number; vy: number; w: number; life: number; }; const bodies: Body[] = [ { el: leftHalf, x: 0, y: 0, a: 0, vx: -rand(45, 85), vy: -rand(90, 140), w: -rand(22, 50), life: 0.95, }, { el: rightHalf, x: 0, y: 0, a: 0, vx: rand(50, 95), vy: -rand(100, 150), w: rand(26, 56), life: 0.95, }, ...flakes.map((f) => ({ el: f, x: 0, y: 0, a: rand(0, 180), vx: rand(-150, 150), vy: -rand(180, 360), w: rand(-720, 720), life: rand(0.5, 0.75), })), ]; const G = 2100; const release = () => { gsap.set(flakes, { opacity: 1 }); gsap.to(line, { opacity: 0, duration: 0.1 }); // The halves lift off the card: their shadow grows as they fall. gsap.to([leftHalf, rightHalf], { boxShadow: "0 0 0 1px rgba(36,36,35,0.09), 0 14px 28px -12px rgba(0,0,0,0.28)", duration: 0.3, ease: "power2.out", }); // Close the gap while the pieces are still in the air. window.setTimeout(() => onRemove(item.id), 90); let t = 0; const step = (_time: number, ms: number) => { const dt = Math.min(0.033, Math.max(0, ms / 1000)); t += dt; let alive = false; for (const b of bodies) { b.vy += G * dt; b.vx *= 1 - 0.8 * dt; b.w *= 1 - 0.6 * dt; b.x += b.vx * dt; b.y += b.vy * dt; b.a += b.w * dt; const fade = Math.max( 0, Math.min(1, 1 - (t - b.life * 0.45) / (b.life * 0.55)), ); if (fade > 0) alive = true; gsap.set(b.el, { x: b.x, y: b.y, rotation: b.a, opacity: fade }); } if (!alive) { gsap.ticker.remove(step); [leftHalf, rightHalf, line, ...flakes].forEach((n) => n.remove()); } }; gsap.ticker.add(step); }; gsap .timeline({ onComplete: release }) .fromTo( path, { strokeDasharray: length, strokeDashoffset: length }, { strokeDashoffset: 0, duration: 0.16, ease: "power2.in" }, ) // A shiver as it gives way, the halves pulling a hair apart. .to([leftHalf, rightHalf], { x: (i) => (i ? 1.5 : -1.5), duration: 0.04, repeat: 3, yoyo: true, ease: "none", }) .to(leftHalf, { x: -3, rotation: -1, duration: 0.06, ease: "power2.out" }) .to( rightHalf, { x: 3, rotation: 1, duration: 0.06, ease: "power2.out" }, "<", ) .add(() => { bodies[0]!.x = -3; bodies[0]!.a = -1; bodies[1]!.x = 3; bodies[1]!.a = 1; }); }; return ( setHovered(true)} onPointerLeave={() => setHovered(false)} onFocus={() => setHovered(true)} onBlur={(e) => { if (!e.currentTarget.contains(e.relatedTarget as Node)) setHovered(false); }} layout={!still} initial={ still ? { opacity: 0 } : { opacity: 0, height: 0, y: 10, filter: "blur(6px)" } } animate={ failed && !still ? { opacity: 1, height: "auto", y: 0, filter: "blur(0px)", x: [0, -6, 6, -4, 4, 0], } : { opacity: 1, height: "auto", y: 0, filter: "blur(0px)", x: 0 } } exit={ still ? { opacity: 0 } : broken ? { height: 0, transition: { duration: 0.25, ease: GLIDE } } : { opacity: 0, height: 0, scale: 0.96, filter: "blur(4px)" } } transition={ still ? { duration: 0 } : { ...SOFT, delay: done ? 0 : item.delay, x: { duration: 0.4, delay: item.delay }, } } className="relative overflow-hidden pb-1" >
{/* A soft green wash sweeps across the row as it lands. */} {done && !still && ( )}

{item.file.name}

{item.status === "uploading" && ( {percent} )}
{item.status === "uploading" ? ( ) : ( {failed ? item.error : `${formatSize(item.file.size)}, uploaded`} )}
{done && noHover && settled ? ( // Touch: after the check, a gray bin that does not shout. ) : done && (noHover || !hovered) ? ( ) : done ? ( // On hover (or focus) the check turns into a bin. ) : ( )}
); } export const FileDrop = React.forwardRef( function FileDrop( { accept = DEFAULT_ACCEPT, maxSize = 10 * 1024 * 1024, upload = simulate, onUploaded, className, }, ref, ) { const still = !!useReducedMotion(); const input = React.useRef(null); const depth = React.useRef(0); const seq = React.useRef(0); const [over, setOver] = React.useState(false); const [hover, setHover] = React.useState(false); const [items, setItems] = React.useState([]); const zone = React.useRef(null); const stage = React.useRef(null); const tile = useAnimationControls(); const [ripples, setRipples] = React.useState< { id: number; x: number; y: number }[] >([]); const urls = React.useRef([]); React.useEffect( () => () => urls.current.forEach((u) => URL.revokeObjectURL(u)), [], ); const kinds = accept.map((t) => t.split("/")[1]!.replace("jpeg", "jpg").toUpperCase(), ); const add = React.useCallback( (files: File[], at?: { x: number; y: number }) => { if (!files.length) return; // The drop lands with a ripple from where it fell and the cloud gulps it down. const box = zone.current?.getBoundingClientRect(); if (box && !still) { const x = at ? at.x - box.left : box.width / 2; const y = at ? at.y - box.top : box.height / 2; setRipples((r) => [...r, { id: ++seq.current, x, y }]); void tile.start({ y: [0, 7, -3, 0], scale: [1, 0.86, 1.06, 1], transition: { duration: 0.5, ease: GLIDE }, }); } const next = files.map((file, i) => { const url = URL.createObjectURL(file); urls.current.push(url); const bad = !accept.includes(file.type) ? `Not supported. Use ${kinds.join(", ")}` : file.size > maxSize ? `Too large. Up to ${formatSize(maxSize)}` : undefined; return { id: `file-${++seq.current}`, file, url, status: bad ? "error" : "uploading", error: bad, delay: still ? 0 : 0.12 + i * 0.08, }; }); setItems((list) => [...next.reverse(), ...list].slice(0, 6)); }, [accept, maxSize, kinds, still, tile], ); React.useImperativeHandle(ref, () => ({ add }), [add]); const [glow, setGlow] = React.useState(0); const finish = React.useCallback( (id: string) => { setGlow((g) => g + 1); setItems((list) => list.map((it) => { if (it.id !== id) return it; onUploaded?.(it.file); return { ...it, status: "done" as const }; }), ); }, [onUploaded], ); const remove = React.useCallback( (id: string) => setItems((list) => list.filter((it) => it.id !== id)), [], ); const live = over || hover; const busy = items.filter((i) => i.status === "uploading").length; const uploaded = items.filter((i) => i.status === "done").length; return (
{/* Each finished upload sends a faint green glow up from the bottom edge. */} {glow > 0 && !still && ( )} {/* Broken rows fly free on this layer, over the card and past its edges. */}

Upload images

{items.length ? `${uploaded} of ${items.length} done` : `${kinds.join(", ")} up to ${formatSize(maxSize)}`}
{/* Drop zone */} input.current?.click()} onKeyDown={(e) => { if (e.key === "Enter" || e.key === " ") { e.preventDefault(); input.current?.click(); } }} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} onDragEnter={(e) => { e.preventDefault(); depth.current += 1; setOver(true); }} onDragOver={(e) => { e.preventDefault(); e.dataTransfer.dropEffect = "copy"; }} onDragLeave={() => { depth.current = Math.max(0, depth.current - 1); if (!depth.current) setOver(false); }} onDrop={(e) => { e.preventDefault(); depth.current = 0; setOver(false); const at = { x: e.clientX, y: e.clientY }; if (e.dataTransfer.files.length) { add([...e.dataTransfer.files], at); return; } // An image dragged from a web page arrives as a link, not a file: // fetch it and turn it into one. const named = e.dataTransfer .getData("DownloadURL") .match(/^([^:]+):([^:]+):(.+)$/); const url = named?.[3] ?? e.dataTransfer.getData("text/uri-list").split("\n")[0]?.trim(); if (!url) return; // Read now: the drag data is gone once the event ends. const plain = e.dataTransfer.getData("text/plain").trim(); void fetch(url) .then((r) => r.blob()) .then((blob) => { const ext = blob.type.split("/")[1]?.replace("jpeg", "jpg") ?? "png"; const name = named?.[2] ?? (/^[\w .-]+\.\w{2,4}$/.test(plain) ? plain : url.startsWith("data:") ? `image.${ext}` : url.split("/").pop()!.split("?")[0]!); add( [new File([blob], name, { type: named?.[1] ?? blob.type })], at, ); }) .catch(() => {}); }} animate={{ scale: over && !still ? 1.015 : 1, backgroundColor: over ? "rgba(36,36,35,0.04)" : "rgba(36,36,35,0)", }} transition={SOFT} className="relative mt-4 flex cursor-pointer flex-col items-center rounded-[20px] px-6 py-7 text-center outline-none focus-visible:ring-2 focus-visible:ring-zinc-400" > {/* The dashed border, which marches while files hover over it. */} {/* Ripples from where files land. */} {ripples.map((r) => ( setRipples((all) => all.filter((x) => x.id !== r.id)) } /> ))} {/* While files upload, a thin arc runs round the cloud tile. */} {busy > 0 && !over && ( )} 0 || undefined} /> {over ? ( "Release to upload" ) : busy ? ( `Uploading ${busy} ${busy === 1 ? "file" : "files"}` ) : ( <> Drop images here or{" "} browse )} {kinds.join(", ")}, up to {formatSize(maxSize)} each { if (e.target.files?.length) add([...e.target.files]); e.target.value = ""; }} /> {/* Files */} {items.length > 0 && ( {items.map((it) => ( ))} )}
); }, );