"use client";
/**
* IntegrationHub, from https://motion-brew.com/components/integration-hub
*
* One self contained file: the component and the cn()
* helper. Needs React 18 or 19 and Tailwind CSS v4.
*/
import * as React from "react";
import { type ClassValue, clsx } from "clsx";
import { BarChart3, Bell, Calendar, Cloud, CreditCard, Database, FileText, Folder, Globe, type LucideIcon, Mail, MessageSquare, Phone, ShoppingBag, Users } from "lucide-react";
import { AnimatePresence, motion, useInView, useReducedMotion } from "motion/react";
import { twMerge } from "tailwind-merge";
// cn(): merges Tailwind classes, later ones win.
/** Merge Tailwind classes, letting later classes win conflicts. */
function cn(...inputs: ClassValue[]): string {
return twMerge(clsx(inputs));
}
// IntegrationHub
/**
* IntegrationHub
*
* Trigger: hover (plus in view). A ring of app tiles wired into one hub in the
* middle. When it scrolls into view the hub springs in out of a blur and
* gives off a pulse, two faint rings open around it, then the curved wires
* grow out from it one by one, clockwise, and each tile springs in from the
* hub's side just as its wire reaches it. Then dots (one by default, or
* packets with a fading trail) flow along every wire into the hub, which
* pulses softly as they land. Hovering a tile or its wire (or focusing a
* tile) lifts the tile, turns its wire solid ink, speeds up and enlarges its
* dots, dims the rest and names the app in a pill under the hub. Reduced
* motion skips the entrance and keeps the dots still.
*
* Engine: motion/react (springs for the hub and tiles, pathLength for the
* wires) with one requestAnimationFrame loop that moves the packets along the
* SVG paths and pauses off screen.
*/
export interface HubApp {
/** App name, shown on hover and read to screen readers. */
label: string;
/** Icon inside the tile: a lucide icon or any node, like an `` logo. */
icon: LucideIcon | React.ReactNode;
}
export interface IntegrationHubProps {
/** Apps around the ring, clockwise from the top. Default fourteen. */
apps?: HubApp[];
/** What sits in the hub. Default a small orbit mark. */
hub?: React.ReactNode;
/** Name of the hub, read to screen readers. Default `"Your workspace"`. */
label?: string;
/** Packet speed; `2` is twice as fast. Default `1`. */
speed?: number;
/** Dots in each packet, head included; `1` is a single dot. Default `1`. */
trail?: number;
className?: string;
}
const DEFAULT_APPS: HubApp[] = [
{ label: "Mail", icon: Mail },
{ label: "Calendar", icon: Calendar },
{ label: "Chat", icon: MessageSquare },
{ label: "Docs", icon: FileText },
{ label: "Database", icon: Database },
{ label: "Storage", icon: Cloud },
{ label: "Payments", icon: CreditCard },
{ label: "Store", icon: ShoppingBag },
{ label: "CRM", icon: Users },
{ label: "Analytics", icon: BarChart3 },
{ label: "Alerts", icon: Bell },
{ label: "Files", icon: Folder },
{ label: "Calls", icon: Phone },
{ label: "Web", icon: Globe },
];
// The stage is drawn at this size and scaled down to fit narrower containers.
const W = 640;
const H = 440;
const CX = W / 2;
const CY = H / 2;
const RX = 268;
const RY = 178;
const TILE = 56;
const HUB = 104;
const INK = "#242423";
const GLIDE = [0.22, 1, 0.36, 1] as const;
// The entrance, in seconds: the hub lands, then wires grow out one by one,
// clockwise, and each tile pops in as its wire reaches it.
const WIRE_AT = 0.4;
const WIRE_STEP = 0.05;
const WIRE_FOR = 0.5;
const tileAt = (i: number) => WIRE_AT + i * WIRE_STEP + WIRE_FOR * 0.8;
interface Wire {
x: number;
y: number;
d: string;
}
/**
* Each wire runs from the hub's nearest side out to its tile, so it draws
* outward on the way in; packets travel it the other way, into the hub.
*/
function wires(count: number): Wire[] {
return Array.from({ length: count }, (_, i) => {
const a = -Math.PI / 2 + ((i + 0.5) / count) * Math.PI * 2;
const x = CX + RX * Math.cos(a);
const y = CY + RY * Math.sin(a);
const dx = x - CX;
const dy = y - CY;
const half = HUB / 2 - 6;
let d: string;
if (Math.abs(dx) / RX > (Math.abs(dy) / RY) * 0.8) {
// Side tiles come in from the left or right.
const s = Math.sign(dx);
const ex = CX + s * half;
const ey = CY + dy * 0.16;
d = `M ${ex} ${ey} C ${CX + dx * 0.4} ${ey}, ${CX + dx * 0.45} ${y}, ${x} ${y}`;
} else {
// Top and bottom tiles come in from above or below.
const s = Math.sign(dy);
const ex = CX + dx * 0.2;
const ey = CY + s * half;
d = `M ${ex} ${ey} C ${ex} ${CY + dy * 0.5}, ${x} ${CY + dy * 0.45}, ${x} ${y}`;
}
return { x, y, d };
});
}
function AppIcon({ icon }: { icon: HubApp["icon"] }) {
if (
typeof icon === "function" ||
(typeof icon === "object" && icon && "render" in icon)
) {
const I = icon as LucideIcon;
return ;
}
return <>{icon}>;
}
/** The default hub mark: a dot with a ring and a small satellite going round it. */
function OrbitMark({ still }: { still: boolean }) {
return (
);
}
export const IntegrationHub = React.forwardRef<
HTMLDivElement,
IntegrationHubProps
>(function IntegrationHub(
{
apps = DEFAULT_APPS,
hub,
label = "Your workspace",
speed = 1,
trail = 1,
className,
},
ref,
) {
const root = React.useRef(null);
React.useImperativeHandle(ref, () => root.current!);
const still = !!useReducedMotion();
const inView = useInView(root, { once: true, amount: 0.3 });
const shown = inView || still;
const lines = React.useMemo(() => wires(apps.length), [apps.length]);
const paths = React.useRef<(SVGPathElement | null)[]>([]);
const dots = React.useRef(null);
const pulse = React.useRef(null);
const [hover, setHover] = React.useState(null);
const hoverRef = React.useRef(null);
hoverRef.current = hover;
// Fit the fixed stage into whatever width the card is given.
const [scale, setScale] = React.useState(1);
React.useLayoutEffect(() => {
const el = root.current!;
const ro = new ResizeObserver(() =>
setScale(Math.min(1, el.clientWidth / W)),
);
ro.observe(el);
return () => ro.disconnect();
}, []);
// Packets: one loop moves every dot along its wire into the hub.
React.useEffect(() => {
const g = dots.current;
if (!g || !shown) return;
const n = lines.length;
const per = Math.max(1, trail);
const circles = Array.from(g.querySelectorAll("circle"));
// Measured lazily: a wire mounted inside a hidden or not yet laid out
// container reports a length of 0 at first.
const lengths: number[] = [];
// Each wire runs at its own pace and phase, so the packets never march in step.
const pace = lines.map((_, i) => 2.6 + ((i * 7) % 5) * 0.35);
const phase = lines.map((_, i) => (i * 0.37) % 1);
const progress = phase.slice();
let raf = 0;
let last = performance.now();
let lastPulse = 0;
let visible = true;
// Hold the packets until the wires have drawn in.
const start =
performance.now() + (still ? 0 : (tileAt(n - 1) + 0.3) * 1000);
const place = () => {
for (let i = 0; i < n; i++) {
const path = paths.current[i];
if (!lengths[i]) lengths[i] = path?.getTotalLength() ?? 0;
const len = lengths[i]!;
if (!path || !len) continue;
const lit = hoverRef.current === i;
const dim = hoverRef.current !== null && !lit;
for (let k = 0; k < per; k++) {
const c = circles[i * per + k];
if (!c) continue;
const u = progress[i]! - k * 0.022;
if (u < 0 || u > 1) {
c.setAttribute("opacity", "0");
continue;
}
const pt = path.getPointAtLength((1 - u) * len);
c.setAttribute("cx", pt.x.toFixed(1));
c.setAttribute("cy", pt.y.toFixed(1));
const head = 1 - k / per;
c.setAttribute(
"r",
((lit ? 3 : 2.2) * (0.45 + 0.55 * head)).toFixed(2),
);
// Fade in as they leave the tile and out as they reach the hub.
const edge = Math.min(1, u / 0.08, (1 - u) / 0.06);
c.setAttribute(
"opacity",
((dim ? 0.2 : 0.85) * head * edge).toFixed(2),
);
}
}
};
const frame = (now: number) => {
raf = requestAnimationFrame(frame);
const dt = Math.min(0.05, (now - last) / 1000);
last = now;
if (!visible || now < start) return;
for (let i = 0; i < n; i++) {
const boost = hoverRef.current === i ? 2.2 : 1;
progress[i]! += (dt * speed * boost) / pace[i]!;
if (progress[i]! >= 1 + per * 0.022) {
progress[i] = 0;
// A packet landed: the hub gives off a soft pulse, no more than a few a second.
if (now - lastPulse > 280 && pulse.current) {
lastPulse = now;
pulse.current.animate(
[
{ transform: "scale(1)", opacity: 0.5 },
{ transform: "scale(1.45)", opacity: 0 },
],
{ duration: 900, easing: "cubic-bezier(0.22, 1, 0.36, 1)" },
);
}
}
}
place();
};
// Reduced motion: packets sit still part way along each wire. Otherwise
// they stay hidden until the wires and tiles are in.
if (still) return void place();
raf = requestAnimationFrame(frame);
const io = new IntersectionObserver(
([e]) => void (visible = !!e?.isIntersecting),
);
// Watch the card, not the dot group: the group has no size until its dots are placed.
io.observe(root.current ?? g);
return () => {
cancelAnimationFrame(raf);
io.disconnect();
};
}, [shown, still, speed, trail, lines]);
const app = hover === null ? null : apps[hover];
// Tiles stagger in once; after that, hover changes answer at once.
const [entered, setEntered] = React.useState(still);
React.useEffect(() => {
if (!shown || entered) return;
const t = window.setTimeout(
() => setEntered(true),
(tileAt(apps.length - 1) + 0.6) * 1000,
);
return () => window.clearTimeout(t);
}, [shown, entered, apps.length]);
return (