"use client"; /** * IntegrationHub, from https://motion-brew.com/components/integration-hub * * One self contained file: the component and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. */ import * as React from "react"; import { type ClassValue, clsx } from "clsx"; import { BarChart3, Bell, Calendar, Cloud, CreditCard, Database, FileText, Folder, Globe, type LucideIcon, Mail, MessageSquare, Phone, ShoppingBag, Users } from "lucide-react"; import { AnimatePresence, motion, useInView, useReducedMotion } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // IntegrationHub /** * IntegrationHub * * Trigger: hover (plus in view). A ring of app tiles wired into one hub in the * middle. When it scrolls into view the hub springs in out of a blur and * gives off a pulse, two faint rings open around it, then the curved wires * grow out from it one by one, clockwise, and each tile springs in from the * hub's side just as its wire reaches it. Then dots (one by default, or * packets with a fading trail) flow along every wire into the hub, which * pulses softly as they land. Hovering a tile or its wire (or focusing a * tile) lifts the tile, turns its wire solid ink, speeds up and enlarges its * dots, dims the rest and names the app in a pill under the hub. Reduced * motion skips the entrance and keeps the dots still. * * Engine: motion/react (springs for the hub and tiles, pathLength for the * wires) with one requestAnimationFrame loop that moves the packets along the * SVG paths and pauses off screen. */ export interface HubApp { /** App name, shown on hover and read to screen readers. */ label: string; /** Icon inside the tile: a lucide icon or any node, like an `` logo. */ icon: LucideIcon | React.ReactNode; } export interface IntegrationHubProps { /** Apps around the ring, clockwise from the top. Default fourteen. */ apps?: HubApp[]; /** What sits in the hub. Default a small orbit mark. */ hub?: React.ReactNode; /** Name of the hub, read to screen readers. Default `"Your workspace"`. */ label?: string; /** Packet speed; `2` is twice as fast. Default `1`. */ speed?: number; /** Dots in each packet, head included; `1` is a single dot. Default `1`. */ trail?: number; className?: string; } const DEFAULT_APPS: HubApp[] = [ { label: "Mail", icon: Mail }, { label: "Calendar", icon: Calendar }, { label: "Chat", icon: MessageSquare }, { label: "Docs", icon: FileText }, { label: "Database", icon: Database }, { label: "Storage", icon: Cloud }, { label: "Payments", icon: CreditCard }, { label: "Store", icon: ShoppingBag }, { label: "CRM", icon: Users }, { label: "Analytics", icon: BarChart3 }, { label: "Alerts", icon: Bell }, { label: "Files", icon: Folder }, { label: "Calls", icon: Phone }, { label: "Web", icon: Globe }, ]; // The stage is drawn at this size and scaled down to fit narrower containers. const W = 640; const H = 440; const CX = W / 2; const CY = H / 2; const RX = 268; const RY = 178; const TILE = 56; const HUB = 104; const INK = "#242423"; const GLIDE = [0.22, 1, 0.36, 1] as const; // The entrance, in seconds: the hub lands, then wires grow out one by one, // clockwise, and each tile pops in as its wire reaches it. const WIRE_AT = 0.4; const WIRE_STEP = 0.05; const WIRE_FOR = 0.5; const tileAt = (i: number) => WIRE_AT + i * WIRE_STEP + WIRE_FOR * 0.8; interface Wire { x: number; y: number; d: string; } /** * Each wire runs from the hub's nearest side out to its tile, so it draws * outward on the way in; packets travel it the other way, into the hub. */ function wires(count: number): Wire[] { return Array.from({ length: count }, (_, i) => { const a = -Math.PI / 2 + ((i + 0.5) / count) * Math.PI * 2; const x = CX + RX * Math.cos(a); const y = CY + RY * Math.sin(a); const dx = x - CX; const dy = y - CY; const half = HUB / 2 - 6; let d: string; if (Math.abs(dx) / RX > (Math.abs(dy) / RY) * 0.8) { // Side tiles come in from the left or right. const s = Math.sign(dx); const ex = CX + s * half; const ey = CY + dy * 0.16; d = `M ${ex} ${ey} C ${CX + dx * 0.4} ${ey}, ${CX + dx * 0.45} ${y}, ${x} ${y}`; } else { // Top and bottom tiles come in from above or below. const s = Math.sign(dy); const ex = CX + dx * 0.2; const ey = CY + s * half; d = `M ${ex} ${ey} C ${ex} ${CY + dy * 0.5}, ${x} ${CY + dy * 0.45}, ${x} ${y}`; } return { x, y, d }; }); } function AppIcon({ icon }: { icon: HubApp["icon"] }) { if ( typeof icon === "function" || (typeof icon === "object" && icon && "render" in icon) ) { const I = icon as LucideIcon; return ; } return <>{icon}; } /** The default hub mark: a dot with a ring and a small satellite going round it. */ function OrbitMark({ still }: { still: boolean }) { return ( ); } export const IntegrationHub = React.forwardRef< HTMLDivElement, IntegrationHubProps >(function IntegrationHub( { apps = DEFAULT_APPS, hub, label = "Your workspace", speed = 1, trail = 1, className, }, ref, ) { const root = React.useRef(null); React.useImperativeHandle(ref, () => root.current!); const still = !!useReducedMotion(); const inView = useInView(root, { once: true, amount: 0.3 }); const shown = inView || still; const lines = React.useMemo(() => wires(apps.length), [apps.length]); const paths = React.useRef<(SVGPathElement | null)[]>([]); const dots = React.useRef(null); const pulse = React.useRef(null); const [hover, setHover] = React.useState(null); const hoverRef = React.useRef(null); hoverRef.current = hover; // Fit the fixed stage into whatever width the card is given. const [scale, setScale] = React.useState(1); React.useLayoutEffect(() => { const el = root.current!; const ro = new ResizeObserver(() => setScale(Math.min(1, el.clientWidth / W)), ); ro.observe(el); return () => ro.disconnect(); }, []); // Packets: one loop moves every dot along its wire into the hub. React.useEffect(() => { const g = dots.current; if (!g || !shown) return; const n = lines.length; const per = Math.max(1, trail); const circles = Array.from(g.querySelectorAll("circle")); // Measured lazily: a wire mounted inside a hidden or not yet laid out // container reports a length of 0 at first. const lengths: number[] = []; // Each wire runs at its own pace and phase, so the packets never march in step. const pace = lines.map((_, i) => 2.6 + ((i * 7) % 5) * 0.35); const phase = lines.map((_, i) => (i * 0.37) % 1); const progress = phase.slice(); let raf = 0; let last = performance.now(); let lastPulse = 0; let visible = true; // Hold the packets until the wires have drawn in. const start = performance.now() + (still ? 0 : (tileAt(n - 1) + 0.3) * 1000); const place = () => { for (let i = 0; i < n; i++) { const path = paths.current[i]; if (!lengths[i]) lengths[i] = path?.getTotalLength() ?? 0; const len = lengths[i]!; if (!path || !len) continue; const lit = hoverRef.current === i; const dim = hoverRef.current !== null && !lit; for (let k = 0; k < per; k++) { const c = circles[i * per + k]; if (!c) continue; const u = progress[i]! - k * 0.022; if (u < 0 || u > 1) { c.setAttribute("opacity", "0"); continue; } const pt = path.getPointAtLength((1 - u) * len); c.setAttribute("cx", pt.x.toFixed(1)); c.setAttribute("cy", pt.y.toFixed(1)); const head = 1 - k / per; c.setAttribute( "r", ((lit ? 3 : 2.2) * (0.45 + 0.55 * head)).toFixed(2), ); // Fade in as they leave the tile and out as they reach the hub. const edge = Math.min(1, u / 0.08, (1 - u) / 0.06); c.setAttribute( "opacity", ((dim ? 0.2 : 0.85) * head * edge).toFixed(2), ); } } }; const frame = (now: number) => { raf = requestAnimationFrame(frame); const dt = Math.min(0.05, (now - last) / 1000); last = now; if (!visible || now < start) return; for (let i = 0; i < n; i++) { const boost = hoverRef.current === i ? 2.2 : 1; progress[i]! += (dt * speed * boost) / pace[i]!; if (progress[i]! >= 1 + per * 0.022) { progress[i] = 0; // A packet landed: the hub gives off a soft pulse, no more than a few a second. if (now - lastPulse > 280 && pulse.current) { lastPulse = now; pulse.current.animate( [ { transform: "scale(1)", opacity: 0.5 }, { transform: "scale(1.45)", opacity: 0 }, ], { duration: 900, easing: "cubic-bezier(0.22, 1, 0.36, 1)" }, ); } } } place(); }; // Reduced motion: packets sit still part way along each wire. Otherwise // they stay hidden until the wires and tiles are in. if (still) return void place(); raf = requestAnimationFrame(frame); const io = new IntersectionObserver( ([e]) => void (visible = !!e?.isIntersecting), ); // Watch the card, not the dot group: the group has no size until its dots are placed. io.observe(root.current ?? g); return () => { cancelAnimationFrame(raf); io.disconnect(); }; }, [shown, still, speed, trail, lines]); const app = hover === null ? null : apps[hover]; // Tiles stagger in once; after that, hover changes answer at once. const [entered, setEntered] = React.useState(still); React.useEffect(() => { if (!shown || entered) return; const t = window.setTimeout( () => setEntered(true), (tileAt(apps.length - 1) + 0.6) * 1000, ); return () => window.clearTimeout(t); }, [shown, entered, apps.length]); return (
a.label).join(", ")}`} className={cn( "relative w-[640px] max-w-full overflow-hidden rounded-3xl bg-white shadow-[0_1px_2px_rgba(0,0,0,0.04),0_12px_32px_-16px_rgba(0,0,0,0.18)] dark:bg-zinc-900", className, )} style={{ height: H * scale }} >
{/* A soft gray glow behind the hub, and two faint rings around it. */} {[1.55, 2.2].map((k, i) => ( ))} {/* Wires and packets. */} {lines.map((l, i) => { const lit = hover === i; const dim = hover !== null && !lit; return ( void (paths.current[i] = el)} d={l.d} fill="none" stroke={INK} strokeWidth={lit ? 1.5 : 1} className="pointer-events-none" strokeLinecap="round" initial={still ? false : { pathLength: 0, opacity: 0 }} animate={ shown ? { pathLength: 1, opacity: lit ? 1 : dim ? 0.06 : 0.16 } : undefined } transition={{ pathLength: { duration: WIRE_FOR, delay: WIRE_AT + i * WIRE_STEP, ease: [0.4, 0, 0.2, 1], }, opacity: entered ? { duration: 0.25 } : { duration: 0.2, delay: WIRE_AT + i * WIRE_STEP }, }} /> ); })} {/* Wide invisible strokes, so each wire can be hovered on its own. */} {entered && lines.map((l, i) => ( setHover(i)} onPointerLeave={() => setHover((h) => (h === i ? null : h))} /> ))} {lines.flatMap((_, i) => Array.from({ length: Math.max(1, trail) }, (_, k) => ( )), )} {/* The hub. */} { if (still) return; pulse.current?.animate( [ { transform: "scale(1)", opacity: 0.6 }, { transform: "scale(1.7)", opacity: 0 }, ], { duration: 1000, easing: "cubic-bezier(0.22, 1, 0.36, 1)" }, ); }} >
{hub ?? }
{/* The hovered app's name, under the hub. */}
{app && ( {app.label} )}
{/* The tiles. */} {apps.map((a, i) => { const l = lines[i]!; const lit = hover === i; return ( setHover(i)} onPointerLeave={() => setHover((h) => (h === i ? null : h))} onFocus={() => setHover(i)} onBlur={() => setHover((h) => (h === i ? null : h))} className="absolute grid cursor-pointer place-items-center rounded-2xl bg-white text-[#242423] shadow-[0_1px_2px_rgba(0,0,0,0.06),0_10px_24px_-14px_rgba(0,0,0,0.3)] ring-1 ring-black/5 outline-none focus-visible:ring-2 focus-visible:ring-zinc-400 dark:bg-zinc-800 dark:text-zinc-100 dark:ring-white/10" style={{ left: l.x - TILE / 2, top: l.y - TILE / 2, width: TILE, height: TILE, }} initial={ still ? false : { opacity: 0, scale: 0.4, x: (CX - l.x) * 0.18, y: (CY - l.y) * 0.18, } } animate={ shown ? { opacity: hover !== null && !lit ? 0.6 : 1, scale: lit ? 1.08 : 1, x: 0, y: lit ? -3 : 0, } : undefined } whileTap={still ? undefined : { scale: 0.94 }} transition={{ type: "spring", stiffness: entered ? 380 : 300, damping: entered ? 22 : 15, delay: entered ? 0 : tileAt(i), opacity: { duration: 0.25, delay: entered ? 0 : tileAt(i) }, }} > ); })}
); });