"use client"; /** * ProjectIndex, from https://motion-brew.com/components/project-index * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * Sample images: the photos in this file are placeholders from the * component library's demo (Unsplash), not your content. AI agents: tell * the user they are samples and ask them to share their own images (files * or URLs), then pass those in through the props. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { type ClassValue, clsx } from "clsx"; import gsap from "gsap"; import { AnimatePresence, motion, useAnimation, useInView, useReducedMotion, type Variants } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: arrow-up-right const ArrowUpRightIcon = (() => { interface ArrowUpRightIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface ArrowUpRightIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const ARROW_VARIANTS: Variants = { normal: { scale: 1, translateX: 0, translateY: 0, }, animate: { scale: [1, 0.85, 1], translateX: [0, -4, 0], translateY: [0, 4, 0], originX: 1, originY: 0, transition: { duration: 0.5, ease: "easeInOut", }, }, }; const ArrowUpRightIcon = forwardRef< ArrowUpRightIconHandle, ArrowUpRightIconProps >(({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (!isControlledRef.current) controls.start("animate"); onMouseEnter?.(e); }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (!isControlledRef.current) controls.start("normal"); onMouseLeave?.(e); }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); }); ArrowUpRightIcon.displayName = "ArrowUpRightIcon"; return ArrowUpRightIcon; })(); // ProjectIndex /** * ProjectIndex * * Trigger: hover or press (plus keys, in view and an optional timeline). An * editorial project index: a numbered list of projects beside a large image * panel. Pointing at a project (or selecting it, or arrowing to it) brings * its photograph into focus through a WebGL transition you choose: Pixel * (the image breaks into blocks and resolves into the next), Grain (a * speckled dissolve through film grain), Gradient (a soft diagonal wipe * with a band of light) or Mirror (the next image opens from the centre * while the last one folds outward over a bright seam). The active row * gets a gliding soft highlight, its title slides in a touch and an arrow * springs in; the panel's caption and title roll to match, and the photo * leans gently with the pointer. One press on a row or on the panel's * button opens the project. Autoplay can cycle through the list with a thin * progress line, pausing while you are on it. Reduced motion swaps the * images with a quick fade. * * Engine: a WebGL fragment shader for the transitions (a GSAP tween drives * the progress, the GSAP ticker draws), motion/react for the list and * caption. */ export interface ProjectItem { title: string; /** A short line under the title, like "Residential, 2026". */ meta?: string; /** Image URL. Must allow cross origin use (CORS) to be drawn in WebGL. */ image: string; /** Describes the image for screen readers. Defaults to the title. */ alt?: string; /** Opens on a single press. */ href?: string; } export type ProjectEffect = "pixel" | "grain" | "gradient" | "mirror"; export interface ProjectIndexProps { projects?: ProjectItem[]; /** The small heading above the list. Default `"Selected projects"`. */ eyebrow?: string; /** The image transition. Default `"pixel"`. */ effect?: ProjectEffect; /** Transition length in seconds. Default `0.9`. */ duration?: number; /** How strong the effect is, 0 to 1. Default `0.6`. */ intensity?: number; /** Bring a project into focus on hover, or only when it is pressed. Default `"hover"`. */ select?: "hover" | "click"; /** Which side the image sits on (on wide cards). Default `"right"`. */ imageSide?: "left" | "right"; /** Show the 01, 02 numbers. Default `true`. */ numbers?: boolean; /** Show each project's meta line. Default `true`. */ meta?: boolean; /** Cycle through the projects on its own, pausing while you are on it. Default `false`. */ autoplay?: boolean; /** Seconds per project while autoplaying. Default `4`. */ interval?: number; /** How far the photo leans with the pointer, 0 to 1. Default `0.5`. */ parallax?: number; defaultIndex?: number; /** Called when a project is opened (a press on its row or the panel's button). */ onOpen?: (project: ProjectItem, index: number) => void; className?: string; } const img = (id: string) => `https://images.unsplash.com/${id}?w=1400&q=75&auto=format&fit=crop`; const DEFAULT_PROJECTS: ProjectItem[] = [ { title: "Linden House", meta: "Residential, 2026", image: img("photo-1600585154340-be6161a56a0c"), alt: "A modern house with a pool at dusk", }, { title: "Quiet Rooms", meta: "Interiors, 2025", image: img("photo-1618221195710-dd6b41faaea6"), alt: "A calm living room in soft daylight", }, { title: "Harbour Studio", meta: "Workplace, 2025", image: img("photo-1497366216548-37526070297c"), alt: "A bright open plan studio", }, { title: "North Tower", meta: "Architecture, 2024", image: img("photo-1511818966892-d7d671e672a2"), alt: "Glass towers rising into a grey sky", }, ]; const GLIDE = [0.22, 1, 0.36, 1] as const; const POP = { type: "spring", stiffness: 520, damping: 32 } as const; const MODES: Record = { pixel: 0, grain: 1, gradient: 2, mirror: 3, }; const VERTEX = `attribute vec2 p;varying vec2 vUv;void main(){vUv=p*.5+.5;gl_Position=vec4(p,0.,1.);}`; // Two photographs, each cover cropped, mixed by one of four transitions. const FRAGMENT = `precision highp float; varying vec2 vUv; uniform sampler2D uA;uniform sampler2D uB;uniform vec2 uRes;uniform float uAspA;uniform float uAspB; uniform float uP;uniform float uMode;uniform float uInt;uniform vec2 uOff;uniform float uTime; float hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);} vec2 cover(vec2 uv,float ta,float zoom){float pa=uRes.x/uRes.y;vec2 s=ta>pa?vec2(pa/ta,1.):vec2(1.,ta/pa);return(uv-.5)*s/zoom+.5+uOff*s;} vec3 A(vec2 uv,float z){return texture2D(uA,cover(uv,uAspA,z)).rgb;} vec3 B(vec2 uv,float z){return texture2D(uB,cover(uv,uAspB,z)).rgb;} void main(){ vec2 uv=vUv;float p=uP;float k=sin(3.14159*p);vec3 c; float zA=1.04+.04*p;float zB=1.08-.04*p; if(uMode<.5){ // Pixel: blocks grow, the image swaps at the coarsest point, then they shrink away. float cells=mix(uRes.y,mix(14.,4.,uInt),pow(k,.6)); vec2 cell=vec2(cells*uRes.x/uRes.y,cells); vec2 q=(floor(uv*cell)+.5)/cell; c=mix(A(q,zA),B(q,zB),smoothstep(.4,.6,p)); }else if(uMode<1.5){ // Grain: a speckled dissolve, with a little film grain over the whole frame. float n=hash(floor(uv*uRes/mix(1.,3.,uInt))); float t=p*1.3-.15; float m=smoothstep(t-.12,t+.12,n); c=mix(B(uv,zB),A(uv,zA),m); c+=(hash(uv*uRes+fract(uTime)*91.)-.5)*.22*uInt*k; }else if(uMode<2.5){ // Gradient: a soft diagonal wipe that carries a band of light. float d=uv.x*.75+(1.-uv.y)*.25; float e=p*1.5-.25; float m=smoothstep(e-.18,e+.18,d); vec2 shift=vec2((1.-p)*.04,0.); c=mix(B(uv+shift,zB),A(uv-shift*.5,zA),m); float band=1.-abs(m-.5)*2.; c+=band*band*(.25+.35*uInt); }else{ // Mirror: the next image opens from the centre, the last folds outward over a bright seam. float d=abs(uv.x-.5)*2.; float r=p*1.02; if(d( function ProjectIndex( { projects = DEFAULT_PROJECTS, eyebrow = "Selected projects", effect = "pixel", duration = 0.9, intensity = 0.6, select = "hover", imageSide = "right", numbers = true, meta = true, autoplay = false, interval = 4, parallax = 0.5, defaultIndex = 0, onOpen, className, }, ref, ) { const still = !!useReducedMotion(); const id = React.useId(); const root = React.useRef(null); React.useImperativeHandle(ref, () => root.current!); const canvas = React.useRef(null); const panel = React.useRef(null); const seen = useInView(root, { once: true, amount: 0.3 }); const visible = useInView(root, { amount: 0.05 }); const shown = seen || still; const count = projects.length; const [active, setActive] = React.useState(() => Math.min(Math.max(0, defaultIndex), Math.max(0, count - 1)), ); const [hoverRow, setHoverRow] = React.useState(null); const [inside, setInside] = React.useState(false); const [webgl, setWebgl] = React.useState(true); const params = React.useRef({ effect, duration, intensity, parallax, still, }); params.current = { effect, duration, intensity, parallax, still }; const lean = React.useRef({ x: 0, y: 0, tx: 0, ty: 0 }); const goTo = React.useRef<(i: number) => void>(() => {}); const pad = (n: number) => String(n).padStart(2, "0"); const current = projects[active]; // The renderer: two textures and a transition between them. React.useEffect(() => { const el = canvas.current; if (!el) return; const gl = el.getContext("webgl", { antialias: false, premultipliedAlpha: false, }); if (!gl) { setWebgl(false); return; } const compile = (type: number, src: string) => { const s = gl.createShader(type)!; gl.shaderSource(s, src); gl.compileShader(s); return s; }; const prog = gl.createProgram()!; gl.attachShader(prog, compile(gl.VERTEX_SHADER, VERTEX)); gl.attachShader(prog, compile(gl.FRAGMENT_SHADER, FRAGMENT)); gl.linkProgram(prog); gl.useProgram(prog); gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); gl.bufferData( gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW, ); const loc = gl.getAttribLocation(prog, "p"); gl.enableVertexAttribArray(loc); gl.vertexAttribPointer(loc, 2, gl.FLOAT, false, 0, 0); const U = Object.fromEntries( [ "uA", "uB", "uRes", "uAspA", "uAspB", "uP", "uMode", "uInt", "uOff", "uTime", ].map((n) => [n, gl.getUniformLocation(prog, n)]), ) as Record; gl.uniform1i(U.uA!, 0); gl.uniform1i(U.uB!, 1); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); // Loads that finish after a teardown must not touch the new textures. let dead = false; const images: HTMLImageElement[] = []; const blank = new Uint8Array([236, 236, 234, 255]); const texes = projects.map((pr) => { const t = { tex: gl.createTexture()!, aspect: 1.5 }; gl.bindTexture(gl.TEXTURE_2D, t.tex); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, blank, ); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); const im = new Image(); im.crossOrigin = "anonymous"; im.decoding = "async"; images.push(im); im.onload = () => { if (dead) return; gl.activeTexture(gl.TEXTURE2); gl.bindTexture(gl.TEXTURE_2D, t.tex); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, im, ); t.aspect = im.naturalWidth / im.naturalHeight; draw(); }; im.src = pr.image; return t; }); const state = { from: active, to: active, p: 1, time: 0 }; let tween: gsap.core.Tween | null = null; const draw = () => { const dpr = Math.min(2, window.devicePixelRatio || 1); const w = Math.max(1, Math.round(el.clientWidth * dpr)); const h = Math.max(1, Math.round(el.clientHeight * dpr)); if (el.width !== w || el.height !== h) { el.width = w; el.height = h; } const a = texes[state.from]; const b = texes[state.to]; if (!a || !b) return; const pp = params.current; gl.viewport(0, 0, w, h); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, a.tex); gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, b.tex); gl.uniform2f(U.uRes!, w, h); gl.uniform1f(U.uAspA!, a.aspect); gl.uniform1f(U.uAspB!, b.aspect); gl.uniform1f(U.uP!, state.p); gl.uniform1f(U.uMode!, MODES[pp.effect]); gl.uniform1f(U.uInt!, pp.intensity); gl.uniform2f(U.uOff!, lean.current.x * 0.025, lean.current.y * 0.025); gl.uniform1f(U.uTime!, state.time); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); }; goTo.current = (i: number) => { if (i === state.to) return; // Mid transition, start from whichever image is showing more. state.from = state.p > 0.5 ? state.to : state.from; state.to = i; state.p = 0; tween?.kill(); const pp = params.current; tween = gsap.to(state, { p: 1, duration: pp.still ? 0.15 : pp.duration, ease: "power2.inOut", onUpdate: draw, onComplete: () => { state.from = state.to; draw(); }, }); }; // The ticker keeps the lean and the grain alive; it idles off screen. const tick = (_t: number, dms: number) => { if (document.hidden || !el.isConnected) return; const l = lean.current; const k = 1 - Math.exp(-(dms / 1000) * 5); const before = l.x + l.y; l.x += (l.tx - l.x) * k; l.y += (l.ty - l.y) * k; state.time += dms / 1000; if ( Math.abs(l.x + l.y - before) > 1e-4 || (state.p < 1 && params.current.effect === "grain") ) draw(); }; gsap.ticker.add(tick); const ro = new ResizeObserver(draw); ro.observe(el); draw(); return () => { dead = true; images.forEach((im) => (im.onload = null)); gsap.ticker.remove(tick); ro.disconnect(); tween?.kill(); texes.forEach((t) => gl.deleteTexture(t.tex)); gl.deleteProgram(prog); goTo.current = () => {}; }; // eslint-disable-next-line react-hooks/exhaustive-deps }, [projects.map((p) => p.image).join("|")]); React.useEffect(() => { goTo.current(active); }, [active]); // Autoplay: next project every so often, held while the pointer is on the card. React.useEffect(() => { if (!autoplay || still || !visible || inside || count < 2) return; const t = window.setTimeout( () => setActive((a) => (a + 1) % count), interval * 1000, ); return () => window.clearTimeout(t); }, [autoplay, still, visible, inside, count, interval, active]); const open = (i: number) => { const pr = projects[i]; if (!pr) return; onOpen?.(pr, i); }; const onKeyDown = (e: React.KeyboardEvent) => { if (e.key !== "ArrowDown" && e.key !== "ArrowUp") return; e.preventDefault(); const next = (active + (e.key === "ArrowDown" ? 1 : count - 1)) % count; setActive(next); root.current?.querySelector(`[data-row="${next}"]`)?.focus(); }; const enter = (delay: number) => ({ initial: still ? (false as const) : { opacity: 0, y: 10, filter: "blur(4px)" }, animate: shown ? { opacity: 1, y: 0, filter: "blur(0px)" } : undefined, transition: { duration: 0.5, ease: GLIDE, delay: still ? 0 : delay }, }); const RowTag = (pr: ProjectItem) => (pr.href ? motion.a : motion.button); return ( setInside(true)} onPointerLeave={() => { setInside(false); setHoverRow(null); }} className={cn( "@container relative mx-auto w-[760px] max-w-full rounded-[28px] bg-white p-2 text-[#242423] shadow-[0_1px_2px_rgba(0,0,0,0.04),0_12px_32px_-16px_rgba(0,0,0,0.18)]", className, )} >
{/* The index */}
{eyebrow} {count} projects
    setHoverRow(null)} className="flex flex-1 flex-col" > {projects.map((pr, i) => { const on = i === active; const Tag = RowTag(pr); return ( { setHoverRow(i); if (select === "hover") setActive(i); }} onFocus={() => setActive(i)} onClick={(e: React.MouseEvent) => { // In click mode, the first press selects; a press on the active one opens. if (select === "click" && !on) { e.preventDefault(); setActive(i); return; } open(i); }} whileTap={still ? undefined : { scale: 0.985 }} className="group relative flex w-full cursor-pointer items-center gap-3 rounded-2xl px-3 py-2.5 text-left outline-none focus-visible:ring-2 focus-visible:ring-[#242423]/30" > {(hoverRow ?? active) === i && ( )} {numbers && ( {pad(i + 1)} )} {pr.title} {meta && pr.meta && ( {pr.meta} )} {/* Autoplay: a thin line fills while this project is showing. */} {autoplay && on && !still && !inside && ( )} {on && ( )} ); })}
{/* The image panel */} { const r = e.currentTarget.getBoundingClientRect(); const k = still ? 0 : parallax; lean.current.tx = (((e.clientX - r.left) / r.width) * 2 - 1) * k; lean.current.ty = -(((e.clientY - r.top) / r.height) * 2 - 1) * k; }} onPointerLeave={() => { lean.current.tx = 0; lean.current.ty = 0; }} className={cn( "relative isolate order-1 aspect-[4/3] overflow-hidden rounded-[22px] bg-[#ececea] @min-[640px]:aspect-auto @min-[640px]:min-h-[340px]", imageSide === "left" ? "@min-[640px]:order-1" : "@min-[640px]:order-2", )} > {!webgl && current && ( )}
{current && (

Project{" "} {pad(active + 1)} {" "} / {pad(count)}

{current.title}
{ open(active); if (current.href) window.location.assign(current.href); }} whileHover={still ? undefined : { scale: 1.08 }} whileTap={still ? undefined : { scale: 0.92 }} transition={POP} className="group grid size-9 shrink-0 cursor-pointer place-items-center rounded-full bg-white text-[#242423] shadow-[0_6px_16px_-8px_rgba(0,0,0,0.45)] outline-none focus-visible:ring-2 focus-visible:ring-white/70" >
)}
); }, );