"use client"; /** * SlideCommit, from https://motion-brew.com/components/slide-commit * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { type ClassValue, clsx } from "clsx"; import { animate, AnimatePresence, motion, type Transition, useAnimation, useMotionValue, useReducedMotion, useTransform } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: chevron-right const ChevronRightIcon = (() => { interface ChevronRightIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface ChevronRightIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const DEFAULT_TRANSITION: Transition = { times: [0, 0.4, 1], duration: 0.5, }; const ChevronRightIcon = forwardRef< ChevronRightIconHandle, ChevronRightIconProps >(({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); }); ChevronRightIcon.displayName = "ChevronRightIcon"; return ChevronRightIcon; })(); // SlideCommit /** * SlideCommit * * Trigger: drag (plus keys). A slide-to-confirm pill for actions worth a * deliberate gesture: paying, sending, deleting. An ink handle sits at the * left with a row of chevrons that march toward the end, and the label in the * track shimmers to show which way to go. Dragging the handle stretches a * fill behind it and fades the label out as it travels; letting go early * springs it back home with a small overshoot. Past the threshold the handle * gives a little pulse to say it will commit, and on release it snaps to the * end and turns into a spinner while "Committing..." rolls in beside it * with a light sweeping through it. Then green floods back * across the track from the handle, the track gives a small settle, the * handle pops white and draws a check as two rings ripple out of it, and the * label rolls in, centred in the space beside the handle. It resets itself * after a moment, or on press. With the keyboard, Enter or Space commits and * the arrow keys nudge the handle. Reduced motion swaps the springs, sweep * and shimmer for plain changes. * * Engine: motion/react (drag on a motion value, springs, AnimatePresence for * the handle's icon and the rolling label). */ export interface SlideCommitProps { /** Label in the track. Default `"Slide to commit"`. */ label?: string; /** Label while the action runs. Default `"Committing"`. */ pendingLabel?: string; /** Label once committed. Default `"Committed"`. */ doneLabel?: string; /** Share of the track the handle must pass to commit, 0.5 to 0.95. Default `0.82`. */ threshold?: number; /** Called on commit. Return a promise to hold the spinner until it settles; a rejection springs back. */ onCommit?: () => void | Promise; /** Seconds before it resets on its own. `0` waits for a press. Default `2.4`. */ resetAfter?: number; className?: string; } type Phase = "idle" | "loading" | "done"; const HANDLE = 48; const PAD = 4; const INK = "#242423"; const SUCCESS = "#269a5a"; /** The same soft tint as the search pill, so the track reads on any light surface. */ const TRACK = "rgba(36, 36, 35, 0.06)"; const GLIDE = [0.22, 1, 0.36, 1] as const; const HOME = { type: "spring", stiffness: 520, damping: 26 } as const; export const SlideCommit = React.forwardRef( function SlideCommit( { label = "Slide to commit", pendingLabel = "Committing", doneLabel = "Committed", threshold = 0.82, onCommit, resetAfter = 2.4, className, }, ref, ) { const still = !!useReducedMotion(); const track = React.useRef(null); React.useImperativeHandle(ref, () => track.current as HTMLDivElement); const [phase, setPhase] = React.useState("idle"); const [armed, setArmed] = React.useState(false); const [max, setMax] = React.useState(0); const x = useMotionValue(0); const pass = Math.min(0.95, Math.max(0.5, threshold)); // How far along the handle is, 0 to 1, drives the fill and the label. const progress = useTransform(x, (v) => (max > 0 ? v / max : 0)); const fill = useTransform(x, (v) => v + HANDLE + PAD * 2); const labelOpacity = useTransform(progress, [0, 0.55], [1, 0]); const labelShift = useTransform(progress, [0, 1], [0, 18]); React.useLayoutEffect(() => { const el = track.current; if (!el) return; const measure = () => setMax(el.clientWidth - HANDLE - PAD * 2); measure(); const ro = new ResizeObserver(measure); ro.observe(el); return () => ro.disconnect(); }, []); // A small pulse when the handle crosses the line, so the commit is felt before release. React.useEffect( () => progress.on("change", (p) => { if (phase !== "idle") return; const on = p >= pass; setArmed((a) => (a === on ? a : on)); }), [progress, pass, phase], ); const reset = React.useCallback(() => { setPhase("idle"); setArmed(false); animate(x, 0, still ? { duration: 0 } : HOME); }, [still, x]); // Done resets itself after a while unless asked to wait. React.useEffect(() => { if (phase !== "done" || resetAfter <= 0) return; const t = window.setTimeout(reset, resetAfter * 1000); return () => window.clearTimeout(t); }, [phase, resetAfter, reset]); const commit = async () => { if (phase !== "idle") return; setPhase("loading"); await animate( x, max, still ? { duration: 0 } : { type: "spring", stiffness: 600, damping: 34 }, ); try { await Promise.all([ onCommit?.(), new Promise((r) => setTimeout(r, still ? 150 : 900)), ]); setPhase("done"); } catch { reset(); } }; const release = () => { if (phase !== "idle") return; if (x.get() >= max * pass) void commit(); else animate(x, 0, still ? { duration: 0 } : HOME); }; const onKey = (e: React.KeyboardEvent) => { if (phase === "done" && (e.key === "Enter" || e.key === " ")) { e.preventDefault(); return reset(); } if (phase !== "idle") return; if (e.key === "Enter" || e.key === " ") { e.preventDefault(); void commit(); } else if (e.key === "ArrowRight" || e.key === "ArrowLeft") { e.preventDefault(); const next = Math.max( 0, Math.min( max, x.get() + (e.key === "ArrowRight" ? 1 : -1) * max * 0.2, ), ); animate( x, next, still ? { duration: 0 } : { type: "spring", stiffness: 500, damping: 32 }, ); if (next >= max * pass) void commit(); } }; const done = phase === "done"; return ( done && reset()} style={{ backgroundColor: TRACK }} animate={done && !still ? { scaleX: [1, 1.025, 1] } : { scaleX: 1 }} transition={{ duration: 0.45, ease: GLIDE }} className={cn( "relative h-14 w-[320px] max-w-full select-none overflow-hidden rounded-full outline-none focus-visible:ring-2 focus-visible:ring-zinc-400 focus-visible:ring-offset-2 dark:focus-visible:ring-offset-zinc-900", done ? "cursor-pointer" : "cursor-default", className, )} > {/* The fill stretches behind the handle as it travels. */} {/* Success floods back across the track from the handle, right to left. */} {/* The label, shimmering toward the end until the handle starts to move. Once the handle reaches the end, the pending and done labels sit centred in the space before it. */} {phase === "idle" ? ( {label} ) : ( {done ? ( {doneLabel} ) : ( // While it works, a light sweeps through the label and its dots, like the idle shimmer. {pendingLabel}... )} )} {/* Two rings ripple out of the handle the moment it commits. */} {done && !still && [0, 0.12].map((d) => ( ))} {/* The handle. */} {phase === "idle" && ( {/* Three chevrons light up in turn, marching toward the end. */} {[0, 1, 2].map((i) => ( 0 && "-ml-2.5")} animate={ still ? { opacity: 1 } : { opacity: [0.35, 1, 0.35] } } transition={{ duration: 1.2, repeat: Infinity, delay: i * 0.18, ease: "easeInOut", }} > ))} )} {phase === "loading" && ( )} {done && ( )} {phase === "loading" ? `${pendingLabel}.` : done ? `${doneLabel}.` : ""} ); }, );