"use client"; /** * VoicePrompt, from https://motion-brew.com/components/voice-prompt * * One self contained file: the component, its animated icons and the cn() * helper. Needs React 18 or 19 and Tailwind CSS v4. * * The animated icons are adapted from lucide-animated (https://lucide-animated.com), * MIT License, Copyright (c) 2024-2026 pqoqubbw. Icon shapes from Lucide * (https://lucide.dev), ISC License. Permission is hereby granted, free of * charge, to any person obtaining a copy of this software, to deal in it * without restriction, provided the above copyright notice and this * permission notice are included in all copies or substantial portions. */ import * as React from "react"; import { forwardRef, useCallback, useEffect, useImperativeHandle, useRef, useState } from "react"; import { useGSAP } from "@gsap/react"; import { type ClassValue, clsx } from "clsx"; import gsap from "gsap"; import { AnimatePresence, motion, type Transition, useAnimation, useReducedMotion, type Variants } from "motion/react"; import { twMerge } from "tailwind-merge"; // cn(): merges Tailwind classes, later ones win. /** Merge Tailwind classes, letting later classes win conflicts. */ function cn(...inputs: ClassValue[]): string { return twMerge(clsx(inputs)); } // Animated icon: arrow-up const ArrowUpIcon = (() => { interface ArrowUpIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface ArrowUpIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { d: "m5 12 7-7 7 7", translateY: 0 }, animate: { d: "m5 12 7-7 7 7", translateY: [0, 3, 0], transition: { duration: 0.4, }, }, }; const SECOND_PATH_VARIANTS: Variants = { normal: { d: "M12 19V5" }, animate: { d: ["M12 19V5", "M12 19V10", "M12 19V5"], transition: { duration: 0.4, }, }, }; const ArrowUpIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); ArrowUpIcon.displayName = "ArrowUpIcon"; return ArrowUpIcon; })(); // Animated icon: check const CheckIcon = (() => { interface CheckIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface CheckIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, scale: 1, transition: { duration: 0.3, opacity: { duration: 0.1 }, }, }, animate: { opacity: [0, 1], pathLength: [0, 1], scale: [0.5, 1], transition: { duration: 0.4, opacity: { duration: 0.1 }, }, }, }; const CheckIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); CheckIcon.displayName = "CheckIcon"; return CheckIcon; })(); // Animated icon: chevron-down const ChevronDownIcon = (() => { interface ChevronDownIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface ChevronDownIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const DEFAULT_TRANSITION: Transition = { times: [0, 0.4, 1], duration: 0.5, }; const ChevronDownIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); ChevronDownIcon.displayName = "ChevronDownIcon"; return ChevronDownIcon; })(); // Animated icon: mic const MicIcon = (() => { interface MicIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface MicIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const CAPSULE_VARIANTS: Variants = { normal: { y: 0 }, animate: { y: [0, -3, 0, -2, 0], transition: { duration: 0.6, ease: "easeInOut", }, }, }; const MicIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); MicIcon.displayName = "MicIcon"; return MicIcon; })(); // Animated icon: plus const PlusIcon = (() => { interface PlusIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface PlusIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PlusIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); PlusIcon.displayName = "PlusIcon"; return PlusIcon; })(); // Animated icon: x const XIcon = (() => { interface XIconHandle { startAnimation: () => void; stopAnimation: () => void; } interface XIconProps extends React.HTMLAttributes { /** Size in px; by default it follows className, like a lucide icon. */ size?: number; /** Play while true; when set, hover no longer drives it. */ active?: boolean; /** Line weight, like a lucide icon's. Default `2`. */ strokeWidth?: number | string; } const PATH_VARIANTS: Variants = { normal: { opacity: 1, pathLength: 1, }, animate: { opacity: [0, 1], pathLength: [0, 1], }, }; const XIcon = forwardRef( ({ onMouseEnter, onMouseLeave, className, size, active, style, strokeWidth, ...props }, ref) => { const controls = useAnimation(); const isControlledRef = useRef(false); useImperativeHandle(ref, () => { isControlledRef.current = true; return { startAnimation: () => controls.start("animate"), stopAnimation: () => controls.start("normal"), }; }); const handleMouseEnter = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseEnter?.(e); } else { controls.start("animate"); } }, [controls, onMouseEnter] ); const handleMouseLeave = useCallback( (e: React.MouseEvent) => { if (isControlledRef.current) { onMouseLeave?.(e); } else { controls.start("normal"); } }, [controls, onMouseLeave] ); // Play with the nearest interactive parent, or whenever `active` is set. // Reduced motion keeps the icon still. const wrap = useRef(null); const reduced = useReducedMotion(); const [hosted, setHosted] = useState(false); useEffect(() => { const fake = {} as React.MouseEvent; if (reduced) { setHosted(true); return; } if (active !== undefined) { setHosted(true); (active ? handleMouseEnter : handleMouseLeave)(fake); return; } const host = wrap.current?.parentElement?.closest("button, a, [role=button], [role=menuitem], [role=tab], [role=switch], [role=radio], label"); setHosted(!!host); if (!host) return; const on = () => handleMouseEnter(fake); const off = () => handleMouseLeave(fake); host.addEventListener("pointerenter", on); host.addEventListener("pointerleave", off); return () => { host.removeEventListener("pointerenter", on); host.removeEventListener("pointerleave", off); }; }, [active, reduced, handleMouseEnter, handleMouseLeave]); return ( svg]:size-full", className)} style={size ? { width: size, height: size, ...style } : style} onMouseEnter={hosted ? undefined : handleMouseEnter} onMouseLeave={hosted ? undefined : handleMouseLeave} {...props} > ); } ); XIcon.displayName = "XIcon"; return XIcon; })(); // VoicePrompt /** * VoicePrompt * * Trigger: press. A composer for an AI assistant that you can talk to. At rest * a low tide of colour breathes along the bottom of the card. Press the mic and * the card opens up while the tide rises: a soft glow that deepens from a lit * crest to a dark core, with slow noise swirling through it, a thin light * running along the crest and a light film grain. The crest is shaped by your * voice: a wide lobe swells with low tones, twin lobes with the middle and a * fine ripple with the highs. Loud moments overdrive it: rows shear, strips * tear and the colour channels split apart, like a signal pushed too hard. * With microphone access it follows your real voice; without it, a made-up * voice drives it. The words it hears arrive one by one at the top of the * card, each sharpening out of a blur, in a two line teleprompter window: * as you keep talking the text glides up and the oldest line fades away * through the top. A faint shimmer runs round the card's outline. Press the mic again (now a check) to * keep them, ready to send, or the cross to throw them away. A mode picker * opens upward with a sliding highlight, and the send button wakes once there * is text. Reduced motion keeps every state but holds the glow still. * * Engine: GSAP (a ticker feeding the voice into a WebGL fragment shader, * tweens for the listening energy, quick setters for the mic's level ring and * a blur in for each heard word), with motion/react for the height glide and * the menu. */ gsap.registerPlugin(useGSAP); export interface VoicePromptMode { id: string; label: string; /** A short line under the name in the menu. */ hint: string; } export interface VoicePromptProps { /** Placeholder for the empty field. */ placeholder?: string; /** Modes in the picker. Default three. */ modes?: VoicePromptMode[]; /** Four colours of the glow: its deep core, body, lit crest and outer bloom. Default dusk. */ colors?: string[]; /** Card theme. Default `"light"`. */ theme?: "light" | "dark"; /** Ask for the microphone so the wave follows a real voice. Default `true`. */ microphone?: boolean; /** What the demo "hears", revealed word by word while listening. */ script?: string; /** Called on send. */ onSubmit?: (prompt: { text: string; mode: string }) => void; /** Called by the plus button. */ onAttach?: () => void; className?: string; } const GLIDE = [0.22, 1, 0.36, 1] as const; const POP: Transition = { type: "spring", stiffness: 520, damping: 30 }; const OPEN = 136; const DEFAULT_MODES: VoicePromptMode[] = [ { id: "agent", label: "Agent", hint: "Plans and does the steps" }, { id: "chat", label: "Chat", hint: "Quick back and forth" }, { id: "research", label: "Research", hint: "Reads widely, cites sources" }, ]; const DEFAULT_COLORS = ["#3b2fd6", "#7b5cf5", "#ec6fb3", "#ffc9a8"]; const VERTEX = "attribute vec2 p;void main(){gl_Position=vec4(p,0.,1.);}"; /** * A soft tide of colour rising from the bottom. Its crest is a breathing arch, * plus a wide lobe for low voices, twin lobes for the middle and a fine ripple * for the highs, roughened by drifting noise. Inside, the colour deepens from a * lit crest to a dark core with slow noise swirling through it; a thin light * runs along the crest, and a light film grain sits on top. Loud moments (e) * shear rows, tear random strips and split the colour channels apart. */ const FRAGMENT = `precision highp float; uniform vec2 r;uniform float t;uniform float lvl;uniform float e;uniform vec3 bd;uniform float ink; uniform vec3 c0;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3; float h(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);} float n(vec2 p){vec2 i=floor(p),f=fract(p);f=f*f*(3.-2.*f);return mix(mix(h(i),h(i+vec2(1,0)),f.x),mix(h(i+vec2(0,1)),h(i+vec2(1,1)),f.x),f.y);} float fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*n(p);p*=2.03;a*=.5;}return v;} vec4 tide(vec2 uv){ float x=uv.x-.5; float arch=(.13+.03*sin(t*1.1))+e*(.2+lvl*.24); float crest=arch*(1.-x*x*2.) +e*(bd.x*.07*exp(-x*x*7.) +bd.y*.05*(exp(-pow(x-.27+.03*sin(t*.7),2.)*20.)+exp(-pow(x+.27-.03*sin(t*.9),2.)*20.)) +bd.z*.015*sin(uv.x*14.-t*3.)) +.035*sin(uv.x*5.+t*(.9+lvl))*(.4+lvl) +(.04+.06*lvl)*(fbm(vec2(uv.x*3.2-t*(.4+lvl*.6),t*.35))-.5); float d=uv.y-crest; float body=smoothstep(.2,-.24,d); float g=fbm(vec2(uv.x*2.2+t*.22,uv.y*2.4-t*.3)); vec3 c=mix(c3,c2,smoothstep(.05,-.08,d)+g*.2); c=mix(c,c1,smoothstep(-.06,-.24,d)*(.65+g*.35)); c=mix(c,c0,smoothstep(-.2,-.5,d)*(.7+g*.3)); float rim=exp(-pow(d/(.012+.012*lvl*e),2.))*(.25+.55*e); float side=smoothstep(0.,.5,1.-abs(x)*1.9); return vec4(c,clamp(body*(.5+.5*side)*(.7+.3*e),0.,1.)+rim*side*.5); } void main(){ vec2 uv=gl_FragCoord.xy/r; float k=max(0.,lvl-.18)*e*1.3; float strip=step(.84,n(vec2(floor(uv.y*34.),floor(t*10.)))); uv.x+=(sin(uv.y*52.+t*12.)*.004+strip*(n(vec2(uv.y*90.,t*22.))-.5)*.06)*k; uv.y+=sin(uv.x*26.-t*6.)*.006*k; float ca=.003+.014*k; vec4 a=tide(uv+vec2(ca,0.)),b=tide(uv),z=tide(uv-vec2(ca,0.)); vec3 col=vec3(a.r,b.g,z.b); float al=clamp(b.a,0.,1.); float gr=h(gl_FragCoord.xy+fract(t*7.3)*vec2(113.,71.))-.5; col+=gr*.045*al; col=mix(col,col*1.15,ink); gl_FragColor=vec4(clamp(col,0.,1.)*al,al); }`; const DEFAULT_SCRIPT = "Book a quiet table for two on Friday and remind me an hour before. Also check if they have a garden seat, and send the address to Sam so we can meet there after work."; /** Lines the heard words show at once, and their height in px (leading-7). */ const LINES = 2; const LINE = 28; const rgb = (hex: string) => { const h = hex.replace("#", ""); const n = parseInt(h.length === 3 ? h.replace(/./g, "$&$&") : h, 16); return [(n >> 16) & 255, (n >> 8) & 255, n & 255] as const; }; export const VoicePrompt = React.forwardRef( function VoicePrompt( { placeholder = "Ask me anything", modes = DEFAULT_MODES, colors = DEFAULT_COLORS, theme = "light", microphone = true, script = DEFAULT_SCRIPT, onSubmit, onAttach, className, }, ref, ) { const still = !!useReducedMotion(); const dark = theme === "dark"; const uid = React.useId(); const root = React.useRef(null); const canvas = React.useRef(null); const ring = React.useRef(null); const words = React.useRef(null); const [scrolled, setScrolled] = React.useState(false); const field = React.useRef(null); const [text, setText] = React.useState(""); const [height, setHeight] = React.useState(24); const [listening, setListening] = React.useState(false); const [heard, setHeard] = React.useState(0); const [mode, setMode] = React.useState(modes[0]!.id); const [menu, setMenu] = React.useState(false); const [hover, setHover] = React.useState(null); const said = React.useMemo( () => script.split(/\s+/).filter(Boolean), [script], ); const current = modes.find((m) => m.id === mode) ?? modes[0]!; const ready = text.trim().length > 0 && !listening; // Live values the ticker reads without re-rendering. const live = React.useRef({ energy: { v: 0 }, listening: false, analyser: null as AnalyserNode | null, stream: null as MediaStream | null, audio: null as AudioContext | null, heard: 0, }); React.useImperativeHandle(ref, () => root.current!); // Grow the field with its text, up to three lines. React.useLayoutEffect(() => { const el = field.current; if (!el) return; el.style.height = "0px"; const next = Math.min(72, Math.max(24, el.scrollHeight)); el.style.height = `${next}px`; setHeight(next); }, [text]); // Close the mode menu on a click elsewhere or Escape. React.useEffect(() => { if (!menu) return; const away = (e: PointerEvent) => { if (!(e.target as Element).closest?.(`[data-menu="${uid}"]`)) setMenu(false); }; const esc = (e: KeyboardEvent) => { if (e.key !== "Escape") return; e.stopPropagation(); setMenu(false); }; document.addEventListener("pointerdown", away); document.addEventListener("keydown", esc, true); return () => { document.removeEventListener("pointerdown", away); document.removeEventListener("keydown", esc, true); }; }, [menu, uid]); const release = () => { const l = live.current; l.stream?.getTracks().forEach((t) => t.stop()); void l.audio?.close().catch(() => {}); l.stream = null; l.audio = null; l.analyser = null; }; React.useEffect(() => release, []); const start = async () => { setHeard(0); setScrolled(false); live.current.heard = 0; live.current.listening = true; setListening(true); gsap.to(live.current.energy, { v: 1, duration: still ? 0 : 0.9, ease: "power3.out", }); if (!microphone || !navigator.mediaDevices?.getUserMedia) return; try { const stream = await navigator.mediaDevices.getUserMedia({ audio: true, }); // The user may have stopped before the permission prompt was answered. if (!live.current.listening) { stream.getTracks().forEach((t) => t.stop()); return; } const audio = new AudioContext(); const analyser = audio.createAnalyser(); analyser.fftSize = 512; analyser.smoothingTimeConstant = 0.7; audio.createMediaStreamSource(stream).connect(analyser); Object.assign(live.current, { stream, audio, analyser }); } catch { // No microphone or no permission: the made-up voice keeps going. } }; const stop = (keep: boolean) => { live.current.listening = false; release(); setListening(false); gsap.to(live.current.energy, { v: 0, duration: still ? 0 : 0.7, ease: "power2.inOut", }); if (keep && live.current.heard > 0) { const got = said.slice(0, live.current.heard).join(" "); setText((t) => (t.trim() ? `${t.trimEnd()} ${got}` : got)); } requestAnimationFrame(() => field.current?.focus()); }; const send = () => { if (!ready) return; onSubmit?.({ text: text.trim(), mode }); setText(""); }; // Each newly heard word sharpens out of a blur, and past two lines the // text glides up so the newest line always sits at the bottom. useGSAP( () => { const p = words.current; if (!heard || !p) return; const over = p.offsetHeight > LINES * LINE; setScrolled(over); gsap.to(p, { y: Math.min(0, LINES * LINE - p.offsetHeight), duration: still ? 0 : 0.7, ease: "power3.out", overwrite: true, }); if (still) return; const last = words.current?.querySelector( `[data-word="${heard - 1}"]`, ); if (last) gsap.fromTo( last, { opacity: 0, y: 8, filter: "blur(8px)" }, { opacity: 1, y: 0, filter: "blur(0px)", duration: 0.5, ease: "power3.out", }, ); }, { dependencies: [heard, still] }, ); // The glow: a GSAP ticker feeds the voice into a WebGL shader that paints a // soft noisy tide with a lit crest. useGSAP( () => { const el = canvas.current!; const gl = el.getContext("webgl", { antialias: false, premultipliedAlpha: true, alpha: true, }); const setScale = ring.current ? gsap.quickSetter(ring.current, "scale") : null; const setRing = ring.current ? gsap.quickSetter(ring.current, "opacity") : null; const tones = colors.map(rgb); const stop = (i: number) => tones[Math.min(tones.length - 1, i)]!.map((c) => c / 255) as [ number, number, number, ]; let draw = () => {}; if (gl) { const shader = (type: number, src: string) => { const s = gl.createShader(type)!; gl.shaderSource(s, src); gl.compileShader(s); return s; }; const prog = gl.createProgram()!; gl.attachShader(prog, shader(gl.VERTEX_SHADER, VERTEX)); gl.attachShader(prog, shader(gl.FRAGMENT_SHADER, FRAGMENT)); gl.linkProgram(prog); gl.useProgram(prog); gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); gl.bufferData( gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW, ); const at = gl.getAttribLocation(prog, "p"); gl.enableVertexAttribArray(at); gl.vertexAttribPointer(at, 2, gl.FLOAT, false, 0, 0); const u = (name: string) => gl.getUniformLocation(prog, name); const U = { r: u("r"), t: u("t"), lvl: u("lvl"), e: u("e"), bd: u("bd"), ink: u("ink"), }; // Ramp: core, body, crest light, and the soft outer bloom. gl.uniform3fv(u("c0"), stop(0)); gl.uniform3fv(u("c1"), stop(1)); gl.uniform3fv(u("c2"), stop(2)); gl.uniform3fv(u("c3"), stop(3)); gl.uniform1f(U.ink, dark ? 1 : 0); draw = () => { const dpr = Math.min(2, window.devicePixelRatio || 1); const w = Math.max(1, Math.round(el.clientWidth * dpr)); const h = Math.max(1, Math.round(el.clientHeight * dpr)); if (el.width !== w || el.height !== h) { el.width = w; el.height = h; } gl.viewport(0, 0, w, h); gl.uniform2f(U.r, w, h); gl.uniform1f(U.t, t); gl.uniform1f(U.lvl, level); gl.uniform1f(U.e, live.current.energy.v); gl.uniform3f(U.bd, bands[0]!, bands[1]!, bands[2]!); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); }; } else { // No WebGL: a still gradient in the same colours. const css = (i: number) => `rgb(${tones[Math.min(tones.length - 1, i)]!.join(",")})`; el.style.background = `radial-gradient(120% 90% at 50% 110%, ${css(0)}, ${css(1)} 35%, ${css(3)} 60%, transparent 80%)`; } const bands = new Float32Array(3); const targets = new Float32Array(3); const freq = new Uint8Array(256); const wave = new Uint8Array(512); let t = 0; let level = 0; let target = 0; let talk = 0; let pause = 0; let syllable = { end: 0, start: 0, peak: 0, tone: [0, 0, 0] }; const listen = (dt: number) => { const l = live.current; if (l.analyser) { // Real voice: loudness from the waveform, and three pitch bands. l.analyser.getByteTimeDomainData(wave); let sq = 0; for (let i = 0; i < wave.length; i++) sq += ((wave[i]! - 128) / 128) ** 2; target = Math.min(1, Math.sqrt(sq / wave.length) * 7); l.analyser.getByteFrequencyData(freq); const hz = l.analyser.context.sampleRate / l.analyser.fftSize; const band = (lo: number, hi: number) => { let m = 0; let c = 0; for ( let i = Math.floor(lo / hz); i <= Math.min(freq.length - 1, Math.ceil(hi / hz)); i++, c++ ) m += freq[i]!; return c ? Math.min(1, (m / c / 255) * 1.8) : 0; }; targets[0] = band(90, 300); targets[1] = band(300, 1500); targets[2] = band(1500, 5000); } else if (l.listening) { // A made-up voice: syllables that swell and fall, with short pauses. if (t > syllable.end) { const rest = Math.random() < 0.14; const dur = rest ? 0.38 + Math.random() * 0.5 : 0.11 + Math.random() * 0.19; syllable = { start: t, end: t + dur, peak: rest ? 0.12 : 0.45 + Math.random() * 0.4, tone: [Math.random(), Math.random(), Math.random()], }; } const ph = Math.min( 1, (t - syllable.start) / (syllable.end - syllable.start), ); target = syllable.peak * Math.sin(Math.PI * ph) ** 0.7; for (let i = 0; i < 3; i++) targets[i] = target * (0.45 + 0.55 * syllable.tone[i]!) * [1, 0.8, 0.55][i]!; } else { target = 0.15; targets.fill(0.1); } // Quick to rise, slow to fall, so the tide swells and settles. const ease = (from: number, to: number) => from + (to - from) * Math.min(1, dt * (to > from ? 4 : 1.6)); for (let i = 0; i < 3; i++) bands[i] = ease(bands[i]!, targets[i]!); level = ease(level, target); // Words arrive while the voice is up, so they follow real speech too. if (l.listening && l.heard < said.length) { if (level > 0.22) talk += dt; else pause += dt; if (talk > 0.28 || (!l.analyser && pause > 1.2)) { talk = 0; pause = 0; l.heard += 1; setHeard(l.heard); } } }; const tick = (_time: number, ms: number) => { const dt = Math.min(0.05, Math.max(0, ms / 1000)); t += dt; listen(dt); draw(); const E = live.current.energy.v; setScale?.(1 + level * 0.9 * E); setRing?.(0.6 * E); }; if (still) { // Reduced motion: words still arrive, the glow is redrawn without moving. const timer = window.setInterval(() => { listen(0.1); draw(); }, 100); draw(); return () => window.clearInterval(timer); } gsap.ticker.add(tick); return () => gsap.ticker.remove(tick); }, { dependencies: [colors.join(), dark, still, said] }, ); const ink = dark ? "text-white" : "text-[#242423]"; const soft = dark ? "bg-white/[0.08] ring-1 ring-white/10 hover:bg-white/[0.14]" : "bg-white/75 ring-1 ring-[#242423]/[0.08] hover:bg-white"; const round = "relative grid size-10 shrink-0 cursor-pointer place-items-center rounded-full outline-none backdrop-blur-md transition-colors focus-visible:ring-2 focus-visible:ring-zinc-400"; return (
{ if (e.key === "Escape" && listening) { e.stopPropagation(); stop(false); } }} >
{/* A faint shimmer runs round the card's outline in the glow's colours: a slow conic gradient spinning behind a mask cut to a 1px border. It brightens a little while listening. */}
{/* The glow, behind everything. */}
{/* The field, or what it hears while listening. */}